sheepmafiasheepmafiaUser name
sheepmafia
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#66ddbb
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2007 February 14
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11
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11 ₧
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2008 May 5 at 09:14 UTC
Modding in Hammer Mapping
Cs...But if it only works for half-life thats ok
2008 May 4 at 15:04 UTC
Modding in Hammer Mapping
Thanks! Can anyone tell me more on the NPCS?
2008 May 3 at 14:45 UTC
Modding in Hammer Mapping
Well, i want to make this viking mod, where you play as a viking. What i intend to do is to re-skinn the knife, and tactical shield, so that kinda becomes a sword and a shield...So my questions are...How do i do this? any ideas? feel free to post stuff...i also intend to make viking ships;)
oh i posted the thread here, since i kinda thought this was the creative part of the forum..hope its ok Edit: Is it possible to make npcs? so that players would have to kill monsters together kinda?
2007 Dec 8 at 10:27 UTC
HElp me in Hammer Mapping
When i compile my map everything goes smoothly, but when i try to play it cs freeze
2007 Dec 5 at 16:42 UTC
How to make player spawn wit knife in Hammer Mapping
How do you make a player spawn with knife, and unable to buy something:D?
2007 Jul 21 at 16:00 UTC
graveyard in Hammer Mapping
Edit: oh it worked :D awsome..had to delete alot and im not finnished with the map yet..oh and btw i want to make a homepage where my friends can download my maps..so...how do i get one ? btw sorry bout my noob questions
2007 Jul 21 at 13:48 UTC
graveyard in Hammer Mapping
hey ppl thx for replying ive made an underground tunnel wich leads to a satanistic place with lotsa pentagrams and a teleport wich will lead to...somwhere haven't figured it out yet..and i also got a shack and some really cool graves i made myself..but jer how do you make skelleton parts? it would be reaaly awsome with skeleton parts..
2007 Jul 20 at 19:03 UTC
graveyard in Hammer Mapping
hi :) i want to make a graveyard map, but i have no ideas :S...it would be awsome with like fog lying over the map and a bit "scary" sky and also how do i add sound effects?other then that..any ideas to my map ?
2007 Jul 15 at 10:35 UTC
error with my map in Hammer Mapping
hey theres a problem with my map but i cant understand waht it is im a noob and dont know much about hammer, so please help me
thank you hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg mapname9997 Entering mapname9997.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 0: outside world(+/-4096): (-0,-512,-192)-(512,10000,-64) Error: brush outside world Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 0: outside world(+/-4096): (-16,-528,-228)-(528,10016,-28) Error: Entity 0, Brush 0: outside world(+/-4096): (-32,-544,-224)-(544,10032,-32) Error: Entity 0, Brush 0: outside world(+/-4096): (-16,-528,-210)-(528,10016,-46) Error: Entity 0, Brush 1: outside world(+/-4096): (-704,-512,-192)-(0,10000,-64) Error: Entity 0, Brush 1: outside world(+/-4096): (-720,-528,-228)-(16,10016,-28) Error: Entity 0, Brush 1: outside world(+/-4096): (-736,-544,-224)-(32,10032,-32) Error: Entity 0, Brush 1: outside world(+/-4096): (-720,-528,-210)-(16,10016,-46) (0.13 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp mapname9997 >> There was a problem compiling the map. >> Check the file mapname9997.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis mapname9997 >> There was a problem compiling the map. >> Check the file mapname9997.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad mapname9997 >> There was a problem compiling the map. >> Check the file mapname9997.log for the cause. ----- END hlrad -----
2007 Jul 3 at 23:36 UTC
no weapons in Hammer Mapping
here is the log..oh and i cant see life points or anything :(
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg mapname Entering mapname.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.01 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.02 seconds) Using Wadfile: \programfiler\steam\steamapps\sheepmafia\counter-strike\cstrike_norwegian\fy_marioworld.wad - Contains 1 used texture, 100.00 percent of map (19 textures in wad) Using Wadfile: \programfiler\steam\steamapps\sheepmafia\counter-strike\cstrike_norwegian\mywad.wad - Contains 0 used textures, 0.00 percent of map (9 textures in wad) Using Wadfile: \programfiler\steam\steamapps\sheepmafia\counter-strike\cstrike_norwegian\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \documents and settings\tore\skrivebord\zhlt253-17\halflife.wad\halflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Including Wadfile: \documents and settings\tore\skrivebord\zhlt253-17\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.04 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp mapname Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'mapname.prt' 0.04 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis mapname 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.02 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad mapname -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 6 faces Create Patches : 0 base patches 0 opaque faces 0 square feet [0.00 square inches] 1 direct lights BuildFacelights: (0.00 seconds) visibility matrix : 0.0 megs Warning: Attempting to allocate 0 bytes BuildVisLeafs: (0.01 seconds) MakeScales: (0.00 seconds) SwapTransfers: (0.00 seconds) Transfer Lists : 0 transfers Indices : 0 bytes Indices : 0 bytes GatherLight: (0.00 seconds) FinalLightFace: (0.00 seconds) 0.06 seconds elapsed ----- END hlrad ----- |