sheepmafia

sheepmafia

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sheepmafia
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#66ddbb
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Registration date
2007 February 14
Post count
11
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11 ₧
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Recent posts by sheepmafia

Recent posts by sheepmafia

2008 May 5 at 02:14 PDT
Modding in Hammer Mapping
Cs...But if it only works for half-life thats ok
2008 May 4 at 08:04 PDT
Modding in Hammer Mapping
Thanks! Can anyone tell me more on the NPCS?
2008 May 3 at 07:45 PDT
Modding in Hammer Mapping
Well, i want to make this viking mod, where you play as a viking. What i intend to do is to re-skinn the knife, and tactical shield, so that kinda becomes a sword and a shield...So my questions are...How do i do this? any ideas? feel free to post stuff...i also intend to make viking ships;)


oh i posted the thread here, since i kinda thought this was the creative part of the forum..hope its ok


Edit: Is it possible to make npcs? so that players would have to kill monsters together kinda?
2007 Dec 8 at 02:27 PST
HElp me in Hammer Mapping
When i compile my map everything goes smoothly, but when i try to play it cs freeze
2007 Dec 5 at 08:42 PST
How do you make a player spawn with knife, and unable to buy something:D?
2007 Jul 21 at 09:00 PDT
graveyard in Hammer Mapping
Edit: oh it worked :D awsome..had to delete alot and im not finnished with the map yet..oh and btw i want to make a homepage where my friends can download my maps..so...how do i get one ? btw sorry bout my noob questions
2007 Jul 21 at 06:48 PDT
graveyard in Hammer Mapping
hey ppl thx for replying ive made an underground tunnel wich leads to a satanistic place with lotsa pentagrams and a teleport wich will lead to...somwhere haven't figured it out yet..and i also got a shack and some really cool graves i made myself..but jer how do you make skelleton parts? it would be reaaly awsome with skeleton parts..
2007 Jul 20 at 12:03 PDT
graveyard in Hammer Mapping
hi :) i want to make a graveyard map, but i have no ideas :S...it would be awsome with like fog lying over the map and a bit "scary" sky and also how do i add sound effects?other then that..any ideas to my map ?
2007 Jul 15 at 03:35 PDT
error with my map in Hammer Mapping
hey theres a problem with my map but i cant understand waht it is im a noob and dont know much about hammer, so please help me

thank you


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg mapname9997
Entering mapname9997.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-0,-512,-192)-(512,10000,-64)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (-16,-528,-228)-(528,10016,-28)
Error: Entity 0, Brush 0: outside world(+/-4096): (-32,-544,-224)-(544,10032,-32)
Error: Entity 0, Brush 0: outside world(+/-4096): (-16,-528,-210)-(528,10016,-46)
Error: Entity 0, Brush 1: outside world(+/-4096): (-704,-512,-192)-(0,10000,-64)
Error: Entity 0, Brush 1: outside world(+/-4096): (-720,-528,-228)-(16,10016,-28)
Error: Entity 0, Brush 1: outside world(+/-4096): (-736,-544,-224)-(32,10032,-32)
Error: Entity 0, Brush 1: outside world(+/-4096): (-720,-528,-210)-(16,10016,-46)
(0.13 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp mapname9997
>> There was a problem compiling the map.
>> Check the file mapname9997.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis mapname9997
>> There was a problem compiling the map.
>> Check the file mapname9997.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad mapname9997
>> There was a problem compiling the map.
>> Check the file mapname9997.log for the cause.

----- END hlrad -----
2007 Jul 3 at 16:36 PDT
no weapons in Hammer Mapping
here is the log..oh and i cant see life points or anything :(



hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg mapname
Entering mapname.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.01 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \programfiler\steam\steamapps\sheepmafia\counter-strike\cstrike_norwegian\fy_marioworld.wad
- Contains 1 used texture, 100.00 percent of map (19 textures in wad)
Using Wadfile: \programfiler\steam\steamapps\sheepmafia\counter-strike\cstrike_norwegian\mywad.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \programfiler\steam\steamapps\sheepmafia\counter-strike\cstrike_norwegian\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\tore\skrivebord\zhlt253-17\halflife.wad\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Including Wadfile: \documents and settings\tore\skrivebord\zhlt253-17\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.04 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp mapname

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'mapname.prt'
0.04 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis mapname
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad mapname

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


6 faces
Create Patches : 0 base patches
0 opaque faces
0 square feet [0.00 square inches]
1 direct lights

BuildFacelights:
(0.00 seconds)
visibility matrix : 0.0 megs
Warning: Attempting to allocate 0 bytes
BuildVisLeafs:
(0.01 seconds)
MakeScales:
(0.00 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 0 transfers
Indices : 0 bytes
Indices : 0 bytes
GatherLight:
(0.00 seconds)
FinalLightFace:
(0.00 seconds)
0.06 seconds elapsed

----- END hlrad -----