nebexnebexUser name
nebex
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2008 August 2
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2008 Aug 11 at 20:13 UTC
own texture problem in Hammer Mapping
nope, there is no spaces
2008 Aug 11 at 16:51 UTC
own texture problem in Hammer Mapping
When i add my own texture to the map, the compile log says :
----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures aim_cratur Entering aim_cratur.map Error: Missing '[' in texturedef (U) Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem when i remove my own textures the problem is fixed? :s hope you can help me
2008 Aug 4 at 22:15 UTC
Got a problem when compiling in Hammer Mapping
nvm, have fixed it, but thx anyway
2008 Aug 2 at 11:46 UTC
Got a problem when compiling in Hammer Mapping
This is what i get :
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures aim_handi Entering aim_handi.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.02 seconds) Error: Could not open wad file \steam\steamapps\steamacc\counter-strike\cstrike_danish\cs_dust.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Error: Could not open wad file \steam\steamapps\steamacc\counter-strike\cstrike_danish\de_aztec.wad Error: Could not open wad file \steam\steamapps\steamacc\counter-strike\cstrike_danish\cs_snowbase.wad Error: Could not open wad file \steam\steamapps\steamacc\counter-strike\cstrike_danish\as_tundra.wad Using Wadfile: \documents and settings\stefan\desktop\cstrike.wad - Contains 2 used textures, 100.00 percent of map (123 textures in wad) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp aim_handi >> There was a problem compiling the map. >> Check the file aim_handi.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis aim_handi >> There was a problem compiling the map. >> Check the file aim_handi.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad aim_handi >> There was a problem compiling the map. >> Check the file aim_handi.log for the cause. ----- END hlrad ----- ----------------------------------------------------------------- and all the wads exist. hope you can help :) |