Moe3Moe3User name
Moe3
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2012 February 28
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2012 Apr 7 at 03:50 UTC
Loading the map in Hammer Mapping
i really did not i will check to make sure, if it works than thank you so much.
alright so i tried to load my map again and it just crashed and said alloc:blockfull any suggestions?
2012 Apr 6 at 23:01 UTC
Loading the map in Hammer Mapping
** Executing...
** Command: Change Directory ** Parameters: C:\Steam\steamapps\\condition zero ** Executing... ** Command: Copy File ** Parameters: "C:\Users\User-2\Desktop\jb_JaMighty_2012.map" "C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012.map" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012" Entering C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 9 brushes (totalling 54 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.98 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.18 seconds) Using Wadfile: \steam\steamapps\halflife.wad - Contains 132 used textures, 88.59 percent of map (3116 textures in wad) Using Wadfile: \steam\steamapps\cs_bdog.wad - Contains 10 used textures, 6.71 percent of map (132 textures in wad) Using Wadfile: \steam\steamapps\lauren_hurt\condition zero\czero\materials\oldtrafford.wad - Contains 6 used textures, 4.03 percent of map (15 textures in wad) Including Wadfile: \steam\steamapps\zhlt.wad - Contains 1 used texture, 0.67 percent of map (8 textures in wad) added 16 additional animating textures. Texture usage is at 2.44 mb (of 4.00 mb MAX) 4.44 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Steam\steamapps\\condition zero\czero\maps\jb_JaMighty_2012.prt' 3.86 seconds elapsed ----- END hlbsp ----- nothing i seen is giving me an error im not sure what it is though.
2012 Apr 6 at 22:14 UTC
Loading the map in Hammer Mapping
im trying to load my map and it just closes my map and goes to the main screen o.o compiling it is just fine.
2012 Mar 25 at 19:17 UTC
Bad surface extents in Hammer Mapping
i got it solved its working noww thanks for your help sprinkles.
2012 Mar 25 at 19:15 UTC
Bad surface extents 16/672 at position (-256, -1024, 1536) in Hammer Mapping
I had this problem too, the way i found it i was hovering over my map on valve, and i looked at the coordinates i found my problem when i found the problem i deleted the brush. try doing that.
2012 Mar 25 at 08:39 UTC
Bad surface extents in Hammer Mapping
I would but i don't know what brush its talking about.
2012 Mar 25 at 08:38 UTC
Leak help in Hammer Mapping
I already did but yet it dident work it always said there was an entity whether it was light,info play start/deathmatch or armoury
2012 Mar 24 at 19:21 UTC
Leak help in Hammer Mapping
** Executing... ** Command: Change Directory ** Parameters: C:\Steam\steamapps\lauren_hurt\condition zero ** Executing... ** Command: Copy File ** Parameters: "C:\Users\User-2\Desktop\jb_JaMighty_2012.map" "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012.map" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012" Entering C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 10 brushes (totalling 60 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.23 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.80 seconds) Using Wadfile: \steam\steamapps\halflife.wad - Contains 114 used textures, 89.06 percent of map (3116 textures in wad) Using Wadfile: \steam\steamapps\cs_bdog.wad - Contains 9 used textures, 7.03 percent of map (132 textures in wad) Using Wadfile: \steam\steamapps\lauren_hurt\condition zero\czero\materials\oldtrafford.wad - Contains 4 used textures, 3.13 percent of map (15 textures in wad) Including Wadfile: \steam\steamapps\zhlt.wad - Contains 1 used texture, 0.78 percent of map (8 textures in wad) added 14 additional animating textures. Texture usage is at 2.13 mb (of 4.00 mb MAX) 3.52 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Steam\steamapps\lauren_hurt\condition zero\czero\maps\jb_JaMighty_2012" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity armoury_entity @ (-1994,-1933,-652) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_start @ (-362, 309,-399) Warning: === LEAK in hull 2 === Entity info_player_start @ (-362, 309,-399) Warning: === LEAK in hull 3 === Entity info_player_start @ (-362, 309,-399) 2.68 seconds elapsed ----- END hlbsp ----- Sorry I did not post this from the start.
2012 Mar 24 at 01:55 UTC
Leak help in Hammer Mapping
ok i have this one problem on me i cant find my leak its been frustrating me i have been looking for it for days i just cant find it. If someone could please help me find it i will put you in my thanks release i will PM the download i just need someone to help me please and thanks.
2012 Mar 22 at 00:45 UTC
Bad surface extents in Hammer Mapping
Ok so i nearly got my map complete but when i compile and everything and i get start up cz and it starts loading and then closes my whole cz and says Bad Surface Extents 10800/0 at position (-1732, -321, -461) If anyone know how i can fix it or what the problem is i would really apprieiciate it.
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