luckymr13luckymr13User name
luckymr13
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2008 February 13
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2008 Feb 13 at 23:45 UTC
Need help on the last step of making .Map to .Bsp.........Please in Hammer Mapping
Yeah I am using just light, and I also put out environtmental light or something because the lights didnt work.
When I FIRST tried the map out I could fire a gun, but was black. But currently when I try it out it wont fire or anything, I can hear my guy running around though. Is someone willing to DL my map from me to help me find out the problem? Superjer?? What do u mean skip running hlrad? Whats that? EDIT: When I run the map just through cs and not the .bat file I can fire a gun. I can also work the flashlight using what u said. Still no over l;ighting tho.
2008 Feb 13 at 21:45 UTC
Need help on the last step of making .Map to .Bsp.........Please in Hammer Mapping
Yeah I made sure they were not touching anything.
A few lights are colored light blue, the others (under spawn) are white. All are angled at 0.....I dont understand wtf'n problem is. Will someone give me their email so I can send them my map and they can help me more 'hands on' like?? BTW the map is my first and im just screwing around so its nothing special but I would really like to figure this stuff out so I can at least make some maps.
2008 Feb 13 at 20:48 UTC
Need help on the last step of making .Map to .Bsp.........Please in Hammer Mapping
changed it to mp_flashlight 1, and it still didnt work.
brightless on the light (last number) is 200, and I have about 8 scattered through the map and 3 around the spawn points. Also no errors from what I can see. Here is the stuff that comes up. If someone doesnt see a problem maybe I can send them my map.rsf or whatever is needed to open in hammer. Thanks in advance!! hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures mikey Entering mikey.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: (0.02 seconds) Using Wadfile: \documents and settings\user\desktop\cstrike.wad - Contains 2 used textures, 100.00 percent of map (123 textures in wad) added 1 additional animating textures. Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.02 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp mikey Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'mikey.prt' 0.02 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis mikey 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.02 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad mikey -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 52 faces Create Patches : 720 base patches 0 opaque faces 12629 square feet [1818624.00 square inches] 1 direct lights BuildFacelights: 30%...40%...50%...80%...90%... (0.02 seconds) visibility matrix : 0.0 megs BuildVisLeafs: (0.03 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) Transfer Lists : 415872 : 415.87k transfers Indices : 4704 : 4.59k bytes Data : 1663488 : 1.59M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) FinalLightFace: 30%...40%...50%...80%...90%... (0.05 seconds) 0.17 seconds elapsed ----- END hlrad ----- 1 file(s) copied. Press any key to continue . . .
2008 Feb 13 at 19:17 UTC
Need help on the last step of making .Map to .Bsp.........Please in Hammer Mapping
Also my screen is completely black when I try the map out. Cant use flashlight and the 8 lights I set up arent working.
2008 Feb 13 at 19:03 UTC
Need help on the last step of making .Map to .Bsp.........Please in Hammer Mapping
Yup it was .bat.txt, thanks a lot guys!!!
Just one more question, how do I get my flashlight to work?? Its not working for some reason.
2008 Feb 13 at 09:47 UTC
Need help on the last step of making .Map to .Bsp.........Please in Hammer Mapping
no, not fixed.
Im saying I corrected a possible problem.
2008 Feb 13 at 07:53 UTC
Need help on the last step of making .Map to .Bsp.........Please in Hammer Mapping
saw a problem in c:\steam\steam.exe, it was actually different but I fixed it. Changed it to C:\program files\steam\steam.exe
So everything is correct except that.
2008 Feb 13 at 07:32 UTC
Need help on the last step of making .Map to .Bsp.........Please in Hammer Mapping
I went through superjar's tutorial and everything fine except when I am creating the "mapname.bat" and putting the information in there nothing happens when I re-open it.
All the correct info is in it, and like the tutorial says edit the pre input information. I called my map "Mikey" heres the input: @echo off hlcsg -nowadtextures mikey hlbsp mikey hlvis mikey hlrad mikey copy mikey.bsp "C:\Program Files\Steam\steamapps\crxb16a2\counter-strike\cstrike\maps" pause "C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map mikey then I close it, save it, and double click it expecting "things" to happen and then nothing does. Someone PLEASE help!!! |