luckymr13

luckymr13

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luckymr13
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2008 February 13
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8
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Recent posts by luckymr13

Recent posts by luckymr13

2008 Feb 13 at 23:45 UTC
Yeah I am using just light, and I also put out environtmental light or something because the lights didnt work.

When I FIRST tried the map out I could fire a gun, but was black. But currently when I try it out it wont fire or anything, I can hear my guy running around though.

Is someone willing to DL my map from me to help me find out the problem? Superjer??

What do u mean skip running hlrad? Whats that?


EDIT: When I run the map just through cs and not the .bat file I can fire a gun. I can also work the flashlight using what u said. Still no over l;ighting tho.
2008 Feb 13 at 21:45 UTC
Yeah I made sure they were not touching anything.

A few lights are colored light blue, the others (under spawn) are white. All are angled at 0.....I dont understand wtf'n problem is.


Will someone give me their email so I can send them my map and they can help me more 'hands on' like??

BTW the map is my first and im just screwing around so its nothing special but I would really like to figure this stuff out so I can at least make some maps.
2008 Feb 13 at 20:48 UTC
changed it to mp_flashlight 1, and it still didnt work.

brightless on the light (last number) is 200, and I have about 8 scattered through the map and 3 around the spawn points.

Also no errors from what I can see. Here is the stuff that comes up.

If someone doesnt see a problem maybe I can send them my map.rsf or whatever is needed to open in hammer.

Thanks in advance!!




hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures mikey
Entering mikey.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \documents and settings\user\desktop\cstrike.wad
- Contains 2 used textures, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp mikey

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'mikey.prt'
0.02 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis mikey
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad mikey

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


52 faces
Create Patches : 720 base patches
0 opaque faces
12629 square feet [1818624.00 square inches]
1 direct lights

BuildFacelights:
30%...40%...50%...80%...90%... (0.02 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.03 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 415872 : 415.87k transfers
Indices : 4704 : 4.59k bytes
Data : 1663488 : 1.59M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
30%...40%...50%...80%...90%... (0.05 seconds)
0.17 seconds elapsed

----- END hlrad -----



1 file(s) copied.
Press any key to continue . . .
2008 Feb 13 at 19:17 UTC
Also my screen is completely black when I try the map out. Cant use flashlight and the 8 lights I set up arent working.
2008 Feb 13 at 19:03 UTC
Yup it was .bat.txt, thanks a lot guys!!!


Just one more question, how do I get my flashlight to work?? Its not working for some reason.
2008 Feb 13 at 09:47 UTC
no, not fixed.

Im saying I corrected a possible problem.
2008 Feb 13 at 07:53 UTC
saw a problem in c:\steam\steam.exe, it was actually different but I fixed it. Changed it to C:\program files\steam\steam.exe

So everything is correct except that.
2008 Feb 13 at 07:32 UTC
I went through superjar's tutorial and everything fine except when I am creating the "mapname.bat" and putting the information in there nothing happens when I re-open it.


All the correct info is in it, and like the tutorial says edit the pre input information. I called my map "Mikey"

heres the input:

@echo off
hlcsg -nowadtextures mikey
hlbsp mikey
hlvis mikey
hlrad mikey
copy mikey.bsp "C:\Program Files\Steam\steamapps\crxb16a2\counter-strike\cstrike\maps"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map mikey


then I close it, save it, and double click it expecting "things" to happen and then nothing does.

Someone PLEASE help!!!