Heathen-EthanHeathen-EthanUser name
Heathen-Ethan
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2008 September 13
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2008 Sep 14 at 17:37 UTC
yet another compiling problem :crestfallen: in Hammer Mapping
AGGHH!!! duck would you mind helping me personally? msn i'm such a noobie
2008 Sep 14 at 16:47 UTC
yet another compiling problem :crestfallen: in Hammer Mapping
what exactly does this mean?
hlcsg: Error: Missing '[' in texturedef [/color] what's a '[' ????? *so clueless*
2008 Sep 14 at 14:50 UTC
Trouble with expert.fdg in Hammer Mapping
ok. so should my fdg\counter-strike folder have a few .bmp images? and fdgs, models, and sprites folders?
2008 Sep 14 at 05:24 UTC
Trouble with expert.fdg in Hammer Mapping
and possibly zhlt.wad issues as well
2008 Sep 14 at 04:39 UTC
Trouble with expert.fdg in Hammer Mapping
im not sure where i need to be extracting these files or i possibly just dont know how to access them? a couple tips would be good
2008 Sep 14 at 02:18 UTC
My CS doesnt start up after compiling? in Hammer Mapping
thanks! thats all i needed. im sure i'll have many more questions to ask!
2008 Sep 13 at 21:08 UTC
My CS doesnt start up after compiling? in Hammer Mapping
it seems that it all compiled correctly but cs just doesnt start. and yes im logged into steam.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures firstmap Entering firstmap.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.02 seconds) Using Wadfile: \program files\steam\steamapps\fusc\counter-strike\cstrike\cstrik e.wad - Contains 2 used textures, 100.00 percent of map (123 textures in wad) added 1 additional animating textures. Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.06 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp firstmap Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'firstmap.prt' 0.03 seconds elapsed ----- END hlbsp ----- blah blah blah blah... .... The system cannot find the path specified. 0 file(s) copied. Press any key to continue . . . and thats where i am :\ |