SearchSearchPosts written by Heathen-Ethan:User
AGGHH!!! duck would you mind helping me personally? msn i'm such a noobie
User
what exactly does this mean?
hlcsg: Error: Missing '[' in texturedef [/color] what's a '[' ????? *so clueless* Truck
User
ok. so should my fdg\counter-strike folder have a few .bmp images? and fdgs, models, and sprites folders?
Truck
User
and possibly zhlt.wad issues as well
Truck
User
im not sure where i need to be extracting these files or i possibly just dont know how to access them? a couple tips would be good
User
thanks! thats all i needed. im sure i'll have many more questions to ask!
User
it seems that it all compiled correctly but cs just doesnt start. and yes im logged into steam.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures firstmap Entering firstmap.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.02 seconds) Using Wadfile: \program files\steam\steamapps\fusc\counter-strike\cstrike\cstrik e.wad - Contains 2 used textures, 100.00 percent of map (123 textures in wad) added 1 additional animating textures. Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.06 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp firstmap Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'firstmap.prt' 0.03 seconds elapsed ----- END hlbsp ----- blah blah blah blah... .... The system cannot find the path specified. 0 file(s) copied. Press any key to continue . . . and thats where i am :\ |