Boerworz

Boerworz

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Boerworz
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2008 October 30
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6
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Recent posts by Boerworz

Recent posts by Boerworz

2008 Nov 2 at 02:34 PST
Stupid me.. I thought CS 1.6 was built on the Source engine. I'm trying to make a map for CS 1.6, so I just realized that the list I mentioned earlier doesn't apply.

I'll check out your link, Down Rodeo.

Thanks for your help,
Boerworz
2008 Oct 31 at 07:06 PDT
eDan Co. said:
Boerworz said:
Thanks for taking time to reply

Sounds like you're being sarcastic and saying it took them a long time to reply.


That wasn't my intention. I meant it as a positive comment since they could've spent that time doing something else, instead of helping me.

Cheers,
Boerworz
2008 Oct 31 at 05:39 PDT
Thanks for taking time to reply, but that wasn't really what I was looking for. What I was trying to ask in my first post (sorry for being a bit unclear) was where I could find a list of the "events" that the Source Engine "posts". After a bit more googling I found what I was looking for: http://wiki.alliedmods.net/Generic_Source_Events

However, I can't seem to get them to work. Do I just create a new entity and set its name to eg. "round_start" if I want it to trigger each time a new round starts?

Many thanks,
Boerworz
2008 Oct 30 at 07:47 PDT
Hello everybody.

I'm just wondering if there's a list of all the constants you can use in VHE? Like game_playerjoin, game_playerspawn and such.

I've been googling for a while, but without success (might be because I'm not really sure of what to search for)..

Many thanks,
Boerworz
2008 Oct 30 at 04:20 PDT
Oh, stupid me.. Sorry for wasting your time.

*Google is my friend. Google is my friend.*

Cheers,
Boerworz
2008 Oct 30 at 03:47 PDT
Hi there.

I've been trying to figure out how to use the trigger_changetarget entity to change the destination of a teleport, without success.. Could somebody please give me some pointers on how to use it? :)

Many thanks,
Boerworz