SearchSearchPosts written by Boerworz:User
Stupid me.. I thought CS 1.6 was built on the Source engine. I'm trying to make a map for CS 1.6, so I just realized that the list I mentioned earlier doesn't apply.
I'll check out your link, Down Rodeo. Thanks for your help, Boerworz User
eDan Co. said: Boerworz said: Thanks for taking time to reply
Sounds like you're being sarcastic and saying it took them a long time to reply. That wasn't my intention. I meant it as a positive comment since they could've spent that time doing something else, instead of helping me. Cheers, Boerworz User
Thanks for taking time to reply, but that wasn't really what I was looking for. What I was trying to ask in my first post (sorry for being a bit unclear) was where I could find a list of the "events" that the Source Engine "posts". After a bit more googling I found what I was looking for: http://wiki.alliedmods.net/Generic_Source_Events
However, I can't seem to get them to work. Do I just create a new entity and set its name to eg. "round_start" if I want it to trigger each time a new round starts? Many thanks, Boerworz User
Hello everybody.
I'm just wondering if there's a list of all the constants you can use in VHE? Like game_playerjoin, game_playerspawn and such. I've been googling for a while, but without success (might be because I'm not really sure of what to search for).. Many thanks, Boerworz User
Oh, stupid me.. Sorry for wasting your time.
*Google is my friend. Google is my friend.* Cheers, Boerworz User
Hi there.
I've been trying to figure out how to use the trigger_changetarget entity to change the destination of a teleport, without success.. Could somebody please give me some pointers on how to use it? :) Many thanks, Boerworz |