Blasphemous

Blasphemous

User name
Blasphemous
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Assigned post color
#bbaa99
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Registration date
2008 June 22
Post count
8
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0 ₧
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Timezone
UTC
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Recent posts by Blasphemous

Recent posts by Blasphemous

2008 Jun 27 at 02:45 UTC
Yea thats fine,
Its not only mapping.
But im recruiting People to help resolve and keep up with the mapping section.
I will post some tutorials also
2008 Jun 26 at 19:02 UTC
Well I got my Two websites
Countertalk.net and Theblasphemous.info.
I know that superjer is not always on,
but I check my forums everyday for people that need help.
Theblasphemous.info is just a website I made that is just offtopic things.
But Countertalk.net is for just CounterStrike so come on in and Join our community
2008 Jun 26 at 18:59 UTC
Please i need help so badly in Hammer Mapping
Wow,
Replace
Mapname with the name of YOUR MAP!
2008 Jun 24 at 09:23 UTC
I meant Texture_Trigger I think it is called system/trigger
I don't know what its for, but I think its SOURCESDK HL2/Source Mapping
Thanks anyways
2008 Jun 24 at 06:37 UTC
How do I fix this, what am I doing wrong?
I finally finished Beta3 on my surf map, and now I get this?
Killer-Duck & Edan, I respect you know something about this :D
2008 Jun 24 at 05:58 UTC
I searched through this using trigger as the search keyword.
Came up "AAATRIGGER" & "aaatrigger"
2008 Jun 23 at 20:51 UTC
I only have the texture
-null
-stop
and a few others
I need func_trigger for a teleporter
2008 Jun 23 at 05:14 UTC
I have a relatively small map.
It is Surf map.
Its 48,000 Patches.
But when I get to compiling,
From Buildfacelights - Swaptransfers.
It takes 2 hours.
When I AAATrigger it takes 4 minutes to compile.
But crashes when I try to play ingame.
Any ideas?
Oh yea, all my textures are 32x16