Bambucha

Bambucha

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Bambucha
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#aacc33
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Registration date
2010 October 2
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20
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Recent posts by Bambucha

Recent posts by Bambucha

2011 Jul 28 at 01:33 PDT
How to reduce lag in maps? in Hammer Mapping
That big space isn't that big as that map's. And i can't do that because it's base builder map, it need to be big open space. And i have bridge on the middle of map which reduces rendering wpolys from one side. Other suggestions?
2011 Jul 27 at 12:31 PDT
How to reduce lag in maps? in Hammer Mapping
It is the problem, but i have around ~900 wpolys, but other base builder map has ~2000 wpolys, but it laggs less than my map. Any suggestions?
2011 Jul 27 at 05:34 PDT
No i don't get any. Btw, what's the difference between .map and .rmf besides file size?
2011 Jul 27 at 02:52 PDT
Is it matters if you use .map file not .rmf? Because i can't find my .rmf file.
2011 Jul 22 at 00:06 PDT
How to reduce lag in maps? in Hammer Mapping
No map errors and no compile errors.
2011 Jul 16 at 02:52 PDT
How to reduce lag in maps? in Hammer Mapping
Map is not large and it's basic Base Builder map, so it's not so complex. VIS ran correctly. I read in other forum about r_speeds, i did almost everything it said. Now i got about ~45-55 fps.
2011 Jul 15 at 14:47 PDT
How to reduce lag in maps? in Hammer Mapping
I have read that. My skybox is placed correctly.
2011 Jul 15 at 12:46 PDT
How to reduce lag in maps? in Hammer Mapping
I got no errors/no leaks, but my fps in my map is ~30-45 (on my old computer, but on new it's ~75 fps), but in other map (which i didn't make, map is almost the same size) i get ~50-60 fps (and again on my old computer, on my new i get ~75fps). Anyone got any tips for reducing lags in making maps?
2011 Jul 10 at 06:55 PDT
No, admins don't deem what should be movable or not, at least what i know. I converted Base Builder map. Movable objects was just func_wall and barricade was another func_wall named barricade. I will try to do it also.
2011 Jul 10 at 04:18 PDT
Okay, i need to know how to make base builder map. What func i need to use for movable objects and what func i need to use for barrier, which is for ZM (when building mode stops, it dissapears (i don't know how to explain that). I have searched google for that, found nothing.