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 r_speeds stands for "rendering speed" I believe, it's used to measure how many polygons that are rendered at any given moment by the game-engine. If you start up the game an load a map then bring down the console and write developer 1  then r_speeds 1 , you should now see  a bunch of numbers at the top left corner. The most interesting number is wpoly, its often this number people are referring to when they're talking about r_speeds. Usually you should try make so your maps r_speeds(wpoly) don't go over 1000. If you look at the official cs-maps you'll see that they often never go above 800, but computers today are a bit more faster then they were back when those maps were created so i think it's safe to use 1000 as a maximum value today. But of course, the lower r_speeds the better.
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   | ≡ | 2008 Mar 27 at 10:07 UTC   | 
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