I using only VALVE textures, no exterm texture, i compile the map and y have this error WARNING: could't open archi.wad., thats texture no exist, what i do for fix this?
LOG FILE:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\ZHLT\hlcsg.exe "C:\Archivos de programa\Valve Hammer Editor\Maps\ze_ciudad"
Entering C:\Archivos de programa\Valve Hammer Editor\Maps\ze_ciudad.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.41 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.27 seconds)
Using Wadfile: \archivos de programa\valve\cstrike\cs_havana.wad
- Contains 3 used textures, 4.48 percent of map (122 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_assault.wad
- Contains 8 used textures, 11.94 percent of map (22 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_bdog.wad
- Contains 7 used textures, 10.45 percent of map (132 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_dust.wad
- Contains 1 used texture, 1.49 percent of map (28 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cs_office.wad
- Contains 3 used textures, 4.48 percent of map (102 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\cstrike.wad
- Contains 4 used textures, 5.97 percent of map (123 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 12 used textures, 17.91 percent of map (162 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\chateau.wad
- Contains 1 used texture, 1.49 percent of map (136 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_airstrip.wad
- Contains 1 used texture, 1.49 percent of map (69 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \archivos de programa\valve\cstrike\de_storm.wad
- Contains 1 used texture, 1.49 percent of map (74 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\halflife.wad
- Contains 25 used textures, 37.31 percent of map (3116 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\liquids.wad
- Contains 1 used texture, 1.49 percent of map (32 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \archivos de programa\valve\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Warning: More than 8 wadfiles are in use. (27)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 6 additional animating textures.
Texture usage is at 2.30 mb (of 4.00 mb MAX)
4.91 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\zhlt253\hlbsp.exe "C:\Archivos de programa\Valve Hammer Editor\Maps\ze_ciudad"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Archivos de programa\Valve Hammer Editor\Maps\ze_ciudad.prt'
6.36 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\zhlt253\hlvis.exe "C:\Archivos de programa\Valve Hammer Editor\Maps\ze_ciudad"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
694 portalleafs
1702 numportals
BasePortalVis:
(0.59 seconds)
LeafThread:
(5.78 seconds)
average leafs visible: 66
g_visdatasize:18907 compressed from 60378
6.47 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\zhlt253\hlrad.exe "C:\Archivos de programa\Valve Hammer Editor\Maps\ze_ciudad"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
5570 faces
Create Patches : 36494 base patches
0 opaque faces
403621 square feet [58121544.00 square inches]
27 direct lights
BuildFacelights:
(102.95 seconds)
visibility matrix : 79.4 megs
BuildVisLeafs:
(62.66 seconds)
MakeScales:
(77.78 seconds)
SwapTransfers:
(17.25 seconds)
Transfer Lists : 53159164 transfers
Indices : 17591320 bytes
Data : 212636656 bytes
GatherLight:
(3.78 seconds)
FinalLightFace:
(8.67 seconds)
280.58 seconds elapsed [4m 40s]
----- END hlrad -----