Valve Hammer Editor ''send error report or don't send'' error.

Valve Hammer Editor ''send error report or don't send'' error.

Hammer Mapping — Page [1]
Curz-
2011 Feb 2 • 39
Hey guys !


I use Valve Hammer Editor(to make maps for CS 1.6), and i get some errors...When i press F9 and ''Go'' to test my map then a Valve Hammer Editor error box apprears that says : ''Valve Hammer Editor has encoured a problem and needs to close. We are sorry for the inconvenience.'' And then i can choose - send error report or ''don't send'' it. If i press don't send then Valve Hammer Editor just closes.When i press ''Send Error Report'' then it sends some kind of a report and Hammer closes.



I really want to test my map and play it in CS 1.6 but i can't because of that error.And also sometimes when i save my map as a MAP. file and then close VHE and open the map i just saved then the MAP. file is empty.

Help Please !



Thank You !
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 2 at 14:02 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
This website has instructions on how to use the external batch file method for compiling maps, you could try that.
 
 
 
2011 Feb 2 at 14:16 UTC — Ed. 2011 Feb 2 at 14:16 UTC
Curz-
2011 Feb 2 • 39
Can you give me the site ?
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 2 at 14:26 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
How many wad-files have you added in Hammer?
QUACK! QUACK!
 
 
 
2011 Feb 2 at 16:08 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2011 Feb 2 at 16:38 UTC
Curz-
2011 Feb 2 • 39
Killer-Duck said:
How many wad-files have you added in Hammer?



Where can i see that ? :) I don't want to count them or anything :D
I may have some WAD files double...
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 2 at 20:01 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Curz- said:

Where can i see that ? :) I don't want to count them or anything :D
I may have some WAD files double...


Tools-->Options-->Textures

8 wads is the (recommended) maximum. Any more than that and you could get in trouble...
QUACK! QUACK!
 
 
 
2011 Feb 3 at 16:04 UTC
Curz-
2011 Feb 2 • 39
Killer-Duck said:
Curz- said:

Where can i see that ? :) I don't want to count them or anything :D
I may have some WAD files double...


Tools-->Options-->Textures

8 wads is the (recommended) maximum. Any more than that and you could get in trouble...


omg, i have 29 WAD-s.Should i delete some or something?
What are the WAD-s i need?
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 3 at 17:33 UTC
buq25

2008 Jul 5 • 583
295 ₧
You can merge the wads.

And, you know... http://google.com/
Today's post brought to you by the letter: "heck".
 
 
 
2011 Feb 3 at 18:11 UTC
Curz-
2011 Feb 2 • 39
buq25 said:
You can merge the wads.

And, you know... http://google.com/



Sorry,merge?
What does that mean and how do i do it ?
Sorry i am not English :D
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 3 at 18:30 UTC
buq25

2008 Jul 5 • 583
295 ₧
Merging takes your wads and puts them togeather into 1. Your 29 wads can be 8 by taking the 21 smallest ones and putting them togeather.
http://www.superjer.com/forum/mapping_faq_please_read_before_asking.php

Search using your internet program (CTRL F unless you're using something really strange) and you'll see it. Search for MERGE then, if you didn't understand it completely.

I'm not either a native English speaking person!
Today's post brought to you by the letter: "heck".
 
 
 
2011 Feb 3 at 18:38 UTC — Ed. 2011 Feb 3 at 18:40 UTC
Curz-
2011 Feb 2 • 39
buq25 said:
Merging takes your wads and puts them togeather into 1. Your 29 wads can be 8 by taking the 21 smallest ones and putting them togeather.
http://www.superjer.com/forum/mapping_faq_please_read_before_asking.php

Search using your internet program (CTRL F unless you're using something really strange) and you'll see it. Search for MERGE then, if you didn't understand it completely.

I'm not either a native English speaking person!


okay, cool :D
Thanks!
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 3 at 18:45 UTC
Curz-
2011 Feb 2 • 39
Curz- said:
buq25 said:
Merging takes your wads and puts them togeather into 1. Your 29 wads can be 8 by taking the 21 smallest ones and putting them togeather.
http://www.superjer.com/forum/mapping_faq_please_read_before_asking.php

Search using your internet program (CTRL F unless you're using something really strange) and you'll see it. Search for MERGE then, if you didn't understand it completely.

I'm not either a native English speaking person!


okay, cool :D
Thanks!



Okay, now i have 1 WAD file.
I made a test map (a hollow box with a light and CT spawn).
And when i press F9 to test my map(i have steam) i first get this error : ILocalize::AddFile()failed to load file''steam/cached/steamui_postlogon_english.txt''.
And then i also get this Steam Fatal Error that says : ''Fatal Error:Failed to load platform modules.''

Okay and here is the compile process window text :

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve\Steam"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "c:\documents and settings\administrator\desktop\maps\test_map"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering c:\documents and settings\administrator\desktop\maps\test_map.map
CreateBrush: 0...1...3...5...6...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
Using WAD File: \documents and settings\administrator\my documents\downloads\kito\merge wads.wad
0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "c:\documents and settings\administrator\desktop\maps\test_map"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing c:\documents and settings\administrator\desktop\maps\test_map.prt
0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "c:\documents and settings\administrator\desktop\maps\test_map"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
1 portalleafs
0 numportals
BasePortalVis: (0)
LeafThread: (0)
average leafs visible: 1
visdatasize:1 compressed from 1
0.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "c:\documents and settings\administrator\desktop\maps\test_map"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

42 faces
9578 square feet [1379328.00 square inches]
460 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0)
visibility matrix: 0.0 megs
BuildVisLeafs: 0... (0)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 0.7 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(1633, 1633, 820)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3%)
planes 92/32767 1840/655340 ( 0.3%)
vertexes 52/65535 624/786420 ( 0.1%)
nodes 6/32767 144/786408 ( 0.0%)
texinfos 3/8192 120/327680 ( 0.0%)
faces 42/65535 840/1310700 ( 0.1%)
clipnodes 18/32767 144/262136 ( 0.1%)
leaves 2/8192 56/229376 ( 0.0%)
marksurfaces 42/65535 84/131070 ( 0.1%)
surfedges 184/512000 736/2048000 ( 0.0%)
edges 93/256000 372/1024000 ( 0.0%)
texdata [variable] 48/2097152 ( 0.0%)
lightdata [variable] 19176/2097152 ( 0.9%)
visdata [variable] 1/2097152 ( 0.0%)
entdata [variable] 334/131072 ( 0.3%)
=== Total BSP file data space used: 24583 bytes ===
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\administrator\desktop\maps\test_map.bsp" "C:\Program Files\Valve\Steam\SteamApps\MYSTEAMACCOUNT\counter-strike\cstrike\maps\test_map.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\administrator\desktop\maps\test_map.pts" "C:\Program Files\Valve\Steam\SteamApps\MYSTEAMACCOUNT\counter-strike\cstrike\maps\test_map.pts"


** Executing...
** Command: C:\PROGRA~1\Valve\Steam\Steam.exe
** Parameters: +map "test_map" -game cstrike -dev -console +deathmatch 1

Assert( Assertion Failed: GetLocalPath on reslists/external_preloads.txt failed, can't wait resources ):.\SteamStartup.cpp:1297

Shutting down. . .



***
PLEASE HELP ! :D
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 4 at 13:07 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
The q-tools that comes with Hammer are outdated, use ZHLT instead.
QUACK! QUACK!
 
 
 
2011 Feb 4 at 16:21 UTC
Curz-
2011 Feb 2 • 39
Killer-Duck said:
The q-tools that comes with Hammer are outdated, use ZHLT instead.


Okay, i will :D
But when i save my map as a map. file and then open it from the folder i saved it in, then the map is empty.
I that supposed to be that way ?
:)
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 4 at 17:15 UTC
Curz-
2011 Feb 2 • 39
Curz- said:
Killer-Duck said:
The q-tools that comes with Hammer are outdated, use ZHLT instead.


Okay, i will :D
But when i save my map as a map. file and then open it from the folder i saved it in, then the map is empty.
I that supposed to be that way ?
:)


Oh, Never Mind. :D
I got the map running. :D
THANK YOU SO MUCH GUYS !!!!
..you rule
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 4 at 17:30 UTC
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