Valve Hammer Editor HELP HELP HELP!!!!!!!

Valve Hammer Editor HELP HELP HELP!!!!!!!

Vidja Games — Page [1]
MeatLoaf
2008 Jan 13 • 1
Okay, i've been foolowing superjer's tutorial and i'm confuzzeled. I did EVEYRTHING you told me to do, but when i try step 7, the txt file only opens as a txt and none of that fancy crap happenes. I follow another tut and i press the run button. Can someone help me? I press run and steam opens. I make a local game and try to open the map, but it says a .wad won't open. I delete it and another wad won't open. Heres what the console when i pressed run.


** Executing...
** Command: Change Directory
** Parameters: C:\Valve\Steam\steamapps\aleccameron\counter-strike\cstrike


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Me\Desktop\test_run.map" "C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run.map"


** Executing...
** Command: C:\ZHLT\hlcsg.exe
** Parameters: "C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\ZHLT\hlcsg.exe C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run
Entering C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
30%...40%...50%...80%...90%... (0.00 seconds)
CSGBrush:
30%...40%...50%...80%...90%... (0.17 seconds)

Using Wadfile: \valve\steam\steamapps\cstrike.wad
- Contains 2 used textures, 22.22 percent of map (123 textures in wad)
Using Wadfile: \valve\steam\steamapps\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \valve\steam\steamapps\office.wad
- Contains 0 used textures, 0.00 percent of map (6 textures in wad)
Using Wadfile: \valve\steam\steamapps\toyland.wad
- Contains 2 used textures, 22.22 percent of map (20 textures in wad)
Using Wadfile: \valve\steam\steamapps\shorehouse.wad
- Contains 1 used texture, 11.11 percent of map (31 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\2maps.wad
- Warning: Larger than expected texture (348972 bytes): 'GRASSANDDIRTFUL'
- Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\as_riverside.wad
- Contains 1 used texture, 11.11 percent of map (27 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\czcs_miami.wad
- Contains 3 used textures, 33.33 percent of map (215 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\prison.wad
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \valve\steam\steamapps\hoswai\counter-strike\cstrike\zeditor.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.40 mb (of 4.00 mb MAX)
0.34 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\ZHLT\hlbsp.exe
** Parameters: "C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\ZHLT\hlbsp.exe C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-192,-192, 68)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 352, -40, 64)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 352, -40, 64)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 352, -40, 64)
0.52 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\ZHLT\hlvis.exe
** Parameters: "C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\ZHLT\hlvis.exe C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run
>> There was a problem compiling the map.
>> Check the file C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\ZHLT\hlrad.exe
** Parameters: "C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\ZHLT\hlrad.exe C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run
>> There was a problem compiling the map.
>> Check the file C:\Valve\Steam\steamapps\hoswai\counter-strike\cstrike\maps\test_run.log for the cause.

----- END hlrad -----




** Executing...
** Command: C:\Valve\Steam\Steam.exe
** Parameters: +map "test_run"

I changed the Game executable under Buil Programs from steam to hl, but then an error pops up saying "CANNOT FIND FILESYSTEM DLL TO LOAD"

SOMEONE HELP ME PLEASE.

E-MAIL me at cgi_guy@hotmail.com
Don't run with scissors!
 
 
 
2008 Jan 13 at 12:55 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Your map has a leak, so it won't compile. Check everything is where it's supposed to be, and that your ents are inside an area enclosed by your brushes.

Also, wrong forum, this should be in Hammers & Mallets. Perhaps a friendly admin will move it...
 
 
 
2008 Jan 13 at 16:45 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
The file only appeared as text because you named it whatever.txt or whatever.bat.txt

You need to disable file extension hiding in Windows before you can see and change the .txt to a .bat

HOW TO SHOW FILE EXTENSIONS
 
 
 
2008 Jan 14 at 00:55 PST — Ed. 2008 Jan 14 at 00:56 PST
Al3k5aNd4R
2008 Jan 15 • 1
I have this error on mymap.err file:

hlcsg: Error: Could not open wad file \program files\valve\cstrike\cstrike.wad

hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist


where I can find this wad file? My english is verry bad and i think to you understand me. Tnx
 
 
 
2008 Jan 15 at 11:23 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
You must run the compilers on the SAME DRIVE (like C:) where the game and wads are.

 
 
 
2008 Jan 15 at 16:11 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Oh yes, Superjer should move this topic to hammer and mallets...
Only since superjer has the power too, or do you
Free Steam Games
 
 
 
2008 Jan 16 at 00:32 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
I can do it but it's too much work.

I need to add a button to do it.
 
 
 
2008 Jan 16 at 01:05 PST
melloyellow582
The Original Portmanteau

Brisk.
2005 Mar 21 • 12862
666 ₧
yeah, and we all know how superjer feels about WORK.
speaking of work, superjer you should make your own emoticon. or maybe add that to one of the things you can trade for points... a custom emoticon.
 
 
 
2008 Jan 21 at 17:39 PST — Ed. 2008 Jan 21 at 17:40 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
Oooh! Good idea!
 
 
 
2008 Jan 21 at 23:26 PST
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