CarsonDaly said:
1. The first floor of my level has water in it and i am trying to create a wheel on a different floor that raises the water level on floor 1. I am also trying to make the wheel spin when it is used- i searched the superjer forums but i didn't see a similar question- sorry if this is a repost.
I think func_rot_button should do the trick for this. As for the rising water, I'm not completely sure but try this: tie it to func_water, set the compass to Up. Set the speed etc. to whatever you wish. Give it the name 'water' and make the func_rot_button target 'water'.
CarsonDaly said:
2. This one is a tad trickier- I currently have a game_player_equip set up to give the players on both teams both a knife and a m3. The problem is that i am trying to have a storage cabinet in the level that will equip the player with armor, auto shotgun, and an HE grenade. I can get this to work if i use trigger_once, but if i enable trigger multiple (like i want to- i want the storage cabinet to refresh) the second game_player_equip Adds to the first one and the players spawn with m3, autom3, armor, grenade, and knife. either that or it completely replaces the original game_player_equip- both have happened.
What am i doing wrong? how can i get less stupids?
help plox!
Can't you just place the items on the ground in the storage cabinet using the armoury_entity?
Also if you're mapping for cs, never use trigger_once unless you want whatever it triggers only to be triggered in the first round.
...and that's the bottom line because Mate de Vita said so.