textures

textures

Hammer Mapping — Page [1]
vick
2011 Sep 9 • 24
alright so i merged all my wads together (prob a bad move). i was practically done with my map now it wont compile and it wont load because hammer crashes. i tried to re install but i believe it has to do with some of the textures i used. im screwed and the only thing i can think of is to re texture everything but i need to open it first. any ideas? plz
 
 
 
2011 Sep 15 at 01:43 PDT
sin
2011 Aug 15 • 74
If you compiled with "-nowadtexture" then try this:
Take your map's latest BSP file, download "BSPTWOMAP" De-compiler, Put it in a separate folder with a copy of the bsp file, then drag the bsp to the .exe file.
This will generate a MAP file and a WAD File, Called "Yourmap_btm.wad" This wad should have every texture you used in the map.
 
 
 
2011 Sep 15 at 07:13 PDT
vick
2011 Sep 9 • 24
thank you for answering and i just tried that but it keeps saying error program has stopped working :/
is there a way to compile it without adding textures or something?
 
 
 
2011 Sep 15 at 07:34 PDT
sin
2011 Aug 15 • 74
Open your "Mapname.bat" File by Edit or open with notepad, And delete all of "-Nowadtextures" , this will not save the wads with the bsp file.

Now here is a suggestion for you:
(read all of it before doing in case its not what you want)
1- Open hammer and write down all the textures you used.
2- You get GCFScape program.
3- You open GCFScape and with GCF you open Your .wad.
4- Extract all the Textures you have used in your map in a certain folder.
5- Get Wally and put those textures in a new small wad file. (Any youtube tutorial shows this)
 
 
 
2011 Sep 15 at 08:29 PDT
vick
2011 Sep 9 • 24
okay great ill try that. and could it be that some textures are bad like too big or have spaces in the names. can i send you a copy of the listed textures so you can see?
 
 
 
2011 Sep 15 at 08:33 PDT
sin
2011 Aug 15 • 74
Post the compile log and texture names here or in pastebin.com.
 
 
 
2011 Sep 16 at 01:52 PDT
vick
2011 Sep 9 • 24
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.76 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.01 seconds)

Using Wadfile: \users\student\desktop\wadsfinal\custom.wad
- Contains 3 used textures, 2.14 percent of map (4 textures in wad)
Using Wadfile: \users\student\desktop\wadsfinal\decal.wad
- Contains 1 used texture, 0.71 percent of map (223 textures in wad)
Using Wadfile: \users\student\desktop\wadsfinal\hl.wad
- Contains 133 used textures, 95.00 percent of map (3116 textures in wad)
Using Wadfile: \users\student\desktop\wadsfinal\tramp.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \users\student\desktop\wadsfinal\used.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)

added 21 additional animating textures.
Warning: ::FindTexture() texture TRAMPOLINECOVE not found!
Warning: ::FindTexture() texture TRAMPOLINEPOLE not found!
Warning: ::FindTexture() texture {LOGO~02 not found!
Warning: ::LoadLump() texture TRAMPOLINECOVE not found!
Warning: ::LoadLump() texture TRAMPOLINEPOLE not found!
Warning: ::LoadLump() texture {LOGO~02 not found!
Texture usage is at 1.84 mb (of 4.00 mb MAX)
10.44 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...2949 (0.14 seconds)
BSP generation successful, writing portal file 'catpee.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2431 (0.10 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2356 (0.09 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2597 (0.11 seconds)
2.12 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis catpee
1605 portalleafs
4969 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(1.39 seconds)
LeafThread:
(569.18 seconds)
average leafs visible: 482
g_visdatasize:204180 compressed from 322605
570.67 seconds elapsed [9m 30s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad catpee

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


10961 faces
Create Patches : 64307 base patches
0 opaque faces
619340 square feet [89185048.00 square inches]
2 direct lights

BuildFacelights:
Malformed face (3886) normal @
(1978.00, -2423.00, -153.00)
(1977.00, -2423.00, -153.00)
(1977.00, -2413.00, -153.00)
(1978.00, -2413.00, -153.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----












and as for the textures its a lot so can i upload them to mediafire and post the links so you can see them?
 
 
 
2011 Sep 16 at 15:13 PDT
sin
2011 Aug 15 • 74
1st. Problem:
Warning: ::FindTexture() texture TRAMPOLINECOVE not found!
Warning: ::FindTexture() texture TRAMPOLINEPOLE not found!
Warning: ::FindTexture() texture {LOGO~02 not found!
Warning: ::LoadLump() texture TRAMPOLINECOVE not found!
Warning: ::LoadLump() texture TRAMPOLINEPOLE not found!
Warning: ::LoadLump() texture {LOGO~02 not found!

2nd. Problem: Malformed face (3886) normal @
(1978.00, -2423.00, -153.00)
(1977.00, -2423.00, -153.00)
(1977.00, -2413.00, -153.00)
(1978.00, -2413.00, -153.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
Map>Check for problems.
 
 
 
2011 Sep 16 at 23:02 PDT — Ed. 2011 Sep 16 at 23:02 PDT
vick
2011 Sep 9 • 24
i was doing that but it wouldnt find it so i tried going to the coordinates but cant determine whats wrong...fml
 
 
 
2011 Sep 17 at 01:23 PDT
sin
2011 Aug 15 • 74
Try going to Ctrl+P or Map>Check for problems, See whats wrong, fix them manually by deleting then replacing then try.
Your error is usually caused by Using Vertex tool.
So if you used the vertex tool on any of the objects near the coords trying deleting them then try.
 
 
 
2011 Sep 17 at 03:51 PDT
vick
2011 Sep 9 • 24
k got it thanks but my main problem is when i use certain textures and try to compile the map wont load or compile and hammer crashes. i use the standard ones and a few custom ones. if you can just take a look at them for me please


http://www.mediafire.com/?ss3sge3c4h1u1st
 
 
 
2011 Sep 17 at 05:26 PDT
Page [1]