|
Go into the folder where your compile-tools are located, in there you have a file called lights.rad. You can open it up in notepad or other text-editor, all textures mentioned in that file will give off light in-game. To change the brightness/color of a light look in the right column where the first three numbers define the color and the last one the brightness(just like a light-entity in Hammer).
Then just write in whatever texture you want to give off light into that file.(I think it's case sensitive, so pay attention to lower- and uppercase letters)
Just remember that texture-lights aren't as strong as entity-lights, so you will need a higher value for the brightness than you normally use for enitity-lights.
During compilation the compile-tools will automatically read the lights.rad and make the textures give off light in your map.
|
|
|
|
≡
|
2008 May 21 at 17:55 UTC
— Ed. 2008 May 21 at 18:00 UTC
|
|