T and CT pistols..

T and CT pistols..

Hammer Mapping — Page [1]
macogoo
2008 Dec 25 • 94
Hello guys... I'm soon done with my map, an aim_map...

But i have a question! How to i make t start with glock and ct with usp? Both teams starts with usp..

Please hel me
 
 
 
2009 Nov 17 at 15:03 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Make each team (or each player) fall through a trigger_multiple when they spawn and make the trigger_multiple(s) of CTs target a game_player_equip with USP and the trigger_multiple(s) of Ts target one with the glock or whatever it is.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Nov 17 at 15:43 UTC
macogoo
2008 Dec 25 • 94
Okay, i will try:D<3

Edit: I've made an trigger_multiple with target ts
(name of my info_player_start) but they still get usp
 
 
 
2009 Nov 17 at 16:45 UTC — Ed. 2009 Nov 17 at 20:55 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
macogoo said:
Okay, i will try:D<3

Edit: I've made an trigger_multiple with target ts
(name of my info_player_start) but they still get usp



Did you set up the game_player_equip?
 
 
 
2009 Nov 17 at 22:03 UTC
macogoo
2008 Dec 25 • 94
ye.. i ment equip, not start :P
 
 
 
2009 Nov 18 at 05:44 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
macogoo said:
ye.. i ment equip, not start :P

So you don't want them to start with the usp?
 
 
 
2009 Nov 18 at 14:57 UTC
macogoo
2008 Dec 25 • 94
Not the terrorists.. and the Counter-Terrorists not with an glock, so t's with glock and ct's with usp!
 
 
 
2009 Nov 18 at 15:45 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Thats how it is originally set so why would you have to change anything?
 
 
 
2009 Nov 18 at 16:04 UTC
macogoo
2008 Dec 25 • 94
well... i opened aim_map_usp to make the map in nice size... and now have i built all so, any ideas how to do?
 
 
 
2009 Nov 18 at 17:55 UTC
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