Spinning Fans

Spinning Fans

Hammer Mapping — Page [1]
xD
2009 Dec 12 • 39
How can I make a fan which can you lose health or get killed when you touch it. And how can you make the fan spin?
 
 
 
2010 Jan 14 at 18:46 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
 
 
 
2010 Jan 14 at 19:02 UTC
xD
2009 Dec 12 • 39
Thanks.
 
 
 
2010 Jan 14 at 19:02 UTC
xD
2009 Dec 12 • 39
And just a 1 question more. How can I open maps in Valve Hammer Editor. Maps already made like cs_assault , de_dust2 or other.
 
 
 
2010 Jan 14 at 19:04 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
You have to decompile them.
cstrike-planet
bsptomap is on that page.
Right click your .bsp and set it to open with bsptomap, you'll have to click browse.
 
 
 
2010 Jan 14 at 19:14 UTC
EMO_with_AWP

2008 Mar 24 • 192
I believe you can use the .bsp on the bsptomap.exe file.
 
 
 
2010 Jan 14 at 21:38 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
You would have to do that for every bsp you want to decompile, whereas my way would mean you only have to double click it.
 
 
 
2010 Jan 14 at 22:33 UTC
EMO_with_AWP

2008 Mar 24 • 192
sprinkles said:
You would have to do that for every bsp you want to decompile, whereas my way would mean you only have to double click it.


Perhaps. sure
 
 
 
2010 Jan 15 at 03:25 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Keep in mind that decompiling a map will often produce a result that will be... well, ugly.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Jan 15 at 15:18 UTC
EMO_with_AWP

2008 Mar 24 • 192
Mate de Vita said:
Keep in mind that decompiling a map will often produce a result that will be... well, ugly.


Yeah, I worked for a long time to try to make de_dust2 recompiled after I decompiled it... But it didn't work. This is for seeing how entity work is done.
 
 
 
2010 Jan 15 at 21:04 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Same here. When I decompiled it it had like 3 different skies.
 
 
 
2010 Jan 15 at 22:00 UTC
xD
2009 Dec 12 • 39
I tried to decompile cs_assault map , and when i did it , and when I opened the map in Valve Hammer Editor , there are some parts of map missing and when I press "check for map problems" there are 20 map problems like Vertex Manipulation Error.
 
 
 
2010 Jan 17 at 20:00 UTC
xD
2009 Dec 12 • 39
I tried to decompile cs_assault map , and when i did it , and when I opened the map in Valve Hammer Editor , there are some parts of map missing and when I press "check for map problems" there are 20 map problems like Vertex Manipulation Error.
 
 
 
2010 Jan 17 at 20:02 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Decompilation doesn't produce great results. It's good for finding out entity work but geometry is f'd.
 
 
 
2010 Jan 17 at 20:08 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
xD said:
I tried to decompile cs_assault map , and when i did it , and when I opened the map in Valve Hammer Editor , there are some parts of map missing and when I press "check for map problems" there are 20 map problems like Vertex Manipulation Error.

Don't mind me, I wasn't being serious with this post [/sarcasm]:
Mate de Vita said:
Keep in mind that decompiling a map will often produce a result that will be... well, ugly.

...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Jan 17 at 20:36 UTC — Ed. 2010 Jan 17 at 20:37 UTC
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