Sliding glass doors

Sliding glass doors

Hammer Mapping — Page [1]
Bizly
2009 Nov 6 • 2
Hello, I'm wondering if its possible to tie multiple entities together because I want to do the following:

~ Create a func_door that uses a frame and inside the frame glass (ofc)

~ Set the render level low enough to see through the glass, and make it breakable, but NOT the frame or the door handle, I can't seem to do this without making the frame and door handle see-through.

I have tried making the glass portion a func_breakable, then selecting all the brushes and making it func_door, but then it forces me to choose between func_door and func_breakable.

Is there another way to go about this?
 
 
 
2009 Nov 6 at 05:21 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
There is no way to tie entities together if you're not using the Spirit mod.
The glass panel on the door is possible but the glass can't be made breakable.

To do that, tie the door frame (+handle) to one func_door and the glass to a separate func_door. Give them both the same properties (including the name) but set the window's Render mode to Solid and FX Amount to something 50-120ish.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Nov 6 at 18:32 UTC — Ed. 2009 Nov 6 at 21:50 UTC
Bizly
2009 Nov 6 • 2
Mate de Vita said:
There is no way to tie entities together if you're not using the Spirit mod.
The glass panel on the door is possible but the glass can't be made breakable.

To do that, tie the door frame (+handle) to one func_door and the glass to a separate func_door. Give them both the same properties (including the name) but set the window's Render mode to Solid and FX Amount to something 50-120ish.


What exactly is Spirit Mod? I tried a Google search and nothing interesting showed up.
 
 
 
2009 Nov 6 at 22:02 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
random site said:
What is the Spirit of Half-Life? This is an often asked question, but it's more easy to answer what it is not. It is not a mod that adds special new game modes or styles of play. It is not fast paced multiplayer team based action, like so many other mods these days. So what is it? The Spirit of Half-Life mod is an extension of the original Half-Life code, extended in directions requested and suggested by the mapping community. Want to make doors that move on trains? Spirit has it. Want more control over NPCs? Spirit has it. Better scripting? Spirit. Logic entities? Spirit. Weather? Spirit.

Spirit of Half-Life is available by itself as a mod that mappers can use to make outstanding maps for, or as source code that can be used as the basis for a new mod, or merged into an existing mod.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Nov 6 at 22:23 UTC
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