please help.. not able to compile

please help.. not able to compile

Hammer Mapping — Page [1]
4play
2011 Mar 21 • 4
can any one please explain me what the error is and how to rectify it? i got this once and then tried to cover the whole map with a box but still i am getting this error. pls help

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \valve hammer editor\halflife.wad\halflife.wad
- Contains 2 used textures, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 128, 64,-384)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 384, 384,-384)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ ( 384, 384,-384)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 384, 384,-384)
0.11 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad catpee
>> There was a problem compiling the map.
>> Check the file catpee.log for the cause.

----- END hlrad -----


 
 
 
2011 Mar 21 at 06:47 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Its not hard. Look for the leak.
 
 
 
2011 Mar 21 at 07:13 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
4play said:


0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)



Holy shit you have some uberpro pc here
Free Steam Games
 
 
 
2011 Mar 21 at 07:28 UTC
4play
2011 Mar 21 • 4
sprinkles said:
Its not hard. Look for the leak.


I was unable to find the leak.. hence i covered entire thing with a box and i am sure that the box doesn't have a leak..so shouldn't it work?
 
 
 
2011 Mar 21 at 11:59 UTC
4play
2011 Mar 21 • 4
Yea! i finally did it.. the mistake i did was that my ground layer was water and nothing solid beneath it..
 
 
 
2011 Mar 21 at 12:18 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
take out that box around it before you do anything else. or you will have problems later
I drink to forget but I always remember.
 
 
 
2011 Mar 21 at 12:35 UTC
Runetribe
2010 Oct 28 • 59
If you have a leak you really cant find, you cover your whole map with a box. Make it hollow, then assign it a very bright colour, not commonly used, like yellow. Then compile your map, and go inside and look for any spots of yellow. If you find it, close the leak, and get rid of the box, cuz it slows down alot.
Rune, and Tribe. Really not much to it.
I game, i saw, i conquered
 
 
 
2011 Mar 24 at 18:18 UTC
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