|  | 
 ok when i run with vis and rad on normal the program becomes non responsive, i had to cntrl alt del and end the process to get it to respond again.... this is the log from that 
 
 ** Executing...
 ** Command: "c:\program files (x86)\steam\steamapps\h3ad_hun7er\sourcesdk\bin\ep1\bin\vbsp.exe"
 ** Parameters: -game "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike" "C:\Users\RAC\Desktop\maps\toujane_beta_3"
 
 Valve Software - vbsp.exe (Dec 11 2006)
 2 threads
 materialPath: c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike\materials
 Loading C:\Users\RAC\Desktop\maps\toujane_beta_3.vmf
 fixing up env_cubemap materials on brush sides...
 ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
 ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
 Processing areas...done (0)
 Building Faces...done (0)
 FixTjuncs...
 PruneNodes...
 WriteBSP...
 done (0)
 writing C:\Users\RAC\Desktop\maps\toujane_beta_3.prt...done (0)
 Creating default cubemaps for env_cubemap using skybox materials:
 skybox/sky_borealis01*.vmt
 Run buildcubemaps in the engine to get the correct cube maps.
 
 No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
 Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
 Finding displacement neighbors...
 Finding lightmap sample positions...
 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 Building Physics collision data...
 done (0) (270076 bytes)
 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 Compacting texture/material tables...
 Reduced 309 texinfos to 205
 Reduced 51 texdatas to 51 (1157 bytes to 1157)
 Writing C:\Users\RAC\Desktop\maps\toujane_beta_3.bsp
 2 seconds elapsed
 
 ** Executing...
 ** Command: "c:\program files (x86)\steam\steamapps\h3ad_hun7er\sourcesdk\bin\ep1\bin\vvis.exe"
 ** Parameters: -game "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike" "C:\Users\RAC\Desktop\maps\toujane_beta_3"
 
 Valve Software - vvis.exe (Nov  8 2007)
 2 threads
 reading c:\users\rac\desktop\maps\toujane_beta_3.bsp
 reading c:\users\rac\desktop\maps\toujane_beta_3.prt
 1770 portalclusters
 6077 numportals
 BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (7)
 PortalFlow:          0...1...2..
 ** Executing...
 ** Command: "c:\program files (x86)\steam\steamapps\h3ad_hun7er\sourcesdk\bin\ep1\bin\vrad.exe"
 ** Parameters:  -game "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike" "C:\Users\RAC\Desktop\maps\toujane_beta_3"
 
 Valve Software - vrad.exe SSE (Nov  8 2007)
 ----- Radiosity Simulator ----
 2 threads
 [Reading texlights from 'lights.rad']
 [1 texlights parsed from 'lights.rad']
 
 Loading c:\users\rac\desktop\maps\toujane_beta_3.bsp
 No vis information, direct lighting only.
 4307 faces
 4 degenerate faces
 674946 square feet [97192344.00 square inches]
 0 displacements
 0 square feet [0.00 square inches]
 11 direct lights
 BuildFacelights:     0...1...2...3.
 ** Executing...
 ** Command: Copy File
 ** Parameters: "C:\Users\RAC\Desktop\maps\toujane_beta_3.bsp" "c:\program files (x86)\steam\steamapps\h3ad_hun7er\counter-strike source\cstrike\maps\toujane_beta_3.bsp"
 
 ____________________________________-
 i am running it again with vis and rad on fast to see what that gets....
 | 
| | 
    
   | 
    
   | 
    
   | ≡ | 2009 Dec 18 at 20:32 UTC   | 
 |