I've been looking for this NODRAW texture since I started mapping and I still couln't find it. I can't even find it on google, so do any of you guys maybe have it? I read something that said it's in the zhlt.wad but mine only contains sint ,null and skip. Can someone help me?
Ok now I know They use the NODRAW texure to make Shatterproof windows for source so if I can't use the NODRAW texture how can I make those windows for 1.6?
Yeh then when you shoot it the whole window breaks, thats not what I want. Check out a source map like cs_office if you shoot a window it breaks up into lots of pieces but it doesn't fall out and if you walk through the window only the parts where you walk through falls out. I want to do this for a 1.6 map.
You can't get that in 1.6 I don't think. Unless you made like several oddly-shaped brushes, made them func_breakables and went from there. It's (probably) because of Source's far superior physics.