no Error :/

no Error :/

Hammer Mapping — Page [1]
gali
2009 May 10 • 2
well iam new here , i follow the steps of the guide to make a counter strike map of superjer, and i make everything ok but when i want to test the map it doesnt start the counter strike, and if i try to do this selecting the level when y choose the level i made the game close and i return to windows. (sorry my bad english, iam from argentina). i wanted to do a university of 12 floors XD
 
 
 
2009 May 10 at 20:55 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Post compile log.

Also if you're trying to make 12 floors... Don't.
At least not until you learn the engine's limitations, you shouldn't do anything big. Always keep in mind that this engine isn't made for large maps.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 May 10 at 21:33 UTC — Ed. 2009 May 10 at 21:34 UTC
gali
2009 May 10 • 2
u.u ok, but the grid at the editor is large enought, now i solve the problem and i can play the maptest well. there is another program that let me do a map with 12 floors?
 
 
 
2009 May 10 at 22:14 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
If 'another program' includes another game, then yes.
But any map you make for a goldsource game (counter-strike, half-life etc.) will use the goldsource engine. Which means that no matter how big the grid in Hammer is, the map will still be unplayable in this engine if it's too big (this is not completely accurate as it doesn't depend only on the size of the map - I've seen some maps that take the entire Hammer grid and are still playable - but still. You have to know exactly what you're doing if you want a map like that).
So if I were you, I'd first read some tutorials and make a couple of smaller maps. Then you can move on to bigger projects.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 May 11 at 06:22 UTC — Ed. 2009 May 11 at 06:24 UTC
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