Multiple Question

Multiple Question

Hammer Mapping — Page [1]
Gobble Gobble
2009 Sep 30 • 12
Alright well here they are. I make walls and floors into trigger_hurt but when I load up my game I can see right through them and they look like screwed up graphics of whatevers right next to them. So I though well ill make another platform beneath them as func_wall but that didnt seem to work. Anyone know how I can keep the trigger_hurt and make it so the wall is visible?

Also I have a question about backgrounds such as mountains an whatnot. How do I make those my backgrounds instead of those ugly plain black ones?
 
 
 
2009 Sep 30 at 14:53 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Gobble Gobble said:
Alright well here they are. I make walls and floors into trigger_hurt but when I load up my game I can see right through them and they look like screwed up graphics of whatevers right next to them. So I though well ill make another platform beneath them as func_wall but that didnt seem to work. Anyone know how I can keep the trigger_hurt and make it so the wall is visible?

Texture the trigger_hurts with AAATRIGGER and make a solid brush below them.

Gobble Gobble said:
Also I have a question about backgrounds such as mountains an whatnot. How do I make those my backgrounds instead of those ugly plain black ones?

What plain black ones? Anyway, just make something like a lid to your map and texture it with the Sky texture.
superjer said:
You want to make your own skybox?
http://www.planetside.co.uk/terragen/

Or you just want a standard night-time one?
In Hammer, got to Map->Map Properties... and set environment map to "night" or another valid skybox name. Here are some CS sky names:

2desert
desert
backalley
badlands
blue
city1
cliff
cx
de_storm
Des
doom1
DrkG
dusk
forest
green
grnplsnt
hav
morningdew
office
show
showlake_
tornsky
TrainYard
tsccity_
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Sep 30 at 15:44 UTC — Ed. 2009 Sep 30 at 15:44 UTC
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