Models

Models

Hammer Mapping — Page [1]
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
What program can I use to make a model [i.e. people and animals and stuff]?
 
 
 
2009 Sep 15 at 05:01 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Sep 15 at 12:16 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Well, the best program in my opinion is 3DSMax (I tried out a few of them, I liked it best). But there are some issues with compiling animated half-life .mdls from 3DSMax so if you use it, you'll need both 3DSMax and Milkshape (if you're not going to animate your models, then 3DSMax will do fine).
One more thing is it's not free (I guess you could download it via torrent if you don't care about anti-piracy laws).

In any case this is a decent tutorial to get you started in modelling.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Sep 15 at 13:03 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
None of them export to [dot]fucking[mdl]


What the hell?
 
 
 
2009 Dec 7 at 23:41 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
You have to compile the models. Try reading this, it's a nice place to start.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 8 at 15:24 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Mate de Vita said:
You have to compile the models. Try reading this, it's a nice place to start.



But its for hl2?
 
 
 
2009 Dec 8 at 17:00 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
sprinkles said:
Mate de Vita said:
You have to compile the models. Try reading this, it's a nice place to start.



But its for hl2?

Nope, it's for the goldsource engine games, though it shouldn't be that different for hl2.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 8 at 17:12 UTC — Ed. 2009 Dec 8 at 17:13 UTC
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