yeah anther question about models
what exactly are they ?
how do i make them ?
how can they be put in maps ?
and can the be solid like brushes ?
if i can't make the prefab out of brushes then a model is my only hope, i hope
1. A 3D polygonal representation of an object.
2. In a 3D modeling program. You'll need one that can export models to Half-life's model format, I think Milkshape 3D can do this.
3. cycler_sprite or cycler.
4. No I don't think so, instead just cover the model with a brush textured with the {BLUE-texture, turn the brush into func_wall, in it settings set Render Mode to Solid and FX Amount to 255.