Map SIZE

Map SIZE

Hammer Mapping — Page [1]
EddyMeuh
2008 Nov 4 • 46
Is there a limit to the size of map

hlbsp: Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


Theres nothing out of the world. If you cant find anything i would appreciate to know if i could send you my work so you can tell. Im really serious at THIS map and will finish it completly. I've made a temp email for that klp_vip@hotmail.com.

Full log ( note the name of the map is "maphelp" )

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures maphelp
Entering maphelp.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.28 seconds)

Using Wadfile: \documents and settings\kael\mes documents\hl mapping\wad\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \documents and settings\kael\mes documents\hl mapping\wad\hlbasics.wad
- Contains 3 used textures, 42.86 percent of map (21 textures in wad)
Using Wadfile: \documents and settings\kael\mes documents\hl mapping\wad\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 14.29 percent of map (24 textures in wad)
Using Wadfile: \documents and settings\kael\mes documents\hl mapping\wad\cs_oldvillage.wad
- Contains 2 used textures, 28.57 percent of map (291 textures in wad)
Using Wadfile: \documents and settings\kael\mes documents\hl mapping\wad\as_rising_sun.wad
- Contains 1 used texture, 14.29 percent of map (49 textures in wad)
Using Wadfile: \documents and settings\kael\mes documents\hl mapping\wad\island.wad
- Contains 0 used textures, 0.00 percent of map (15 textures in wad)

Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.33 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp maphelp

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'maphelp.prt'
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis maphelp
>> There was a problem compiling the map.
>> Check the file maphelp.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad maphelp
>> There was a problem compiling the map.
>> Check the file maphelp.log for the cause.

----- END hlrad -----



 
 
 
2008 Nov 5 at 20:56 UTC — Ed. 2008 Nov 5 at 20:57 UTC
EddyMeuh
2008 Nov 4 • 46
Okay. I have deleted everything piece by piece till nothing but the beer box (world frame) was left ( light and Spawns are there and arent out of the world). And still says the same Error. But THAT box INITIALY WORKED. I mean. I have tested it BEFORE building stuff in it.

Then I've checked every corner of that box and nothings wrong. Still wont work... lol help... eVEN MY oRIGINAL world box isnt working anymore. Is there a limit to the size, the eight(megs) or even Liter of beer it cant have ???
 
 
 
2008 Nov 6 at 05:32 UTC — Ed. 2008 Nov 6 at 05:54 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
It'd say if it were too large. Try removing the wads; it might also be helpful to move any wad files you do use to a less deep folder.
 
 
 
2008 Nov 6 at 09:07 UTC
Page [1]