Ok, a little backstory. I was mapping almost as long as CS is. Not constantly, but returning to it each and few years, but almost never did I have my map working (esp. for original games). So it's a lifetime
Yesterday I decided to give it another shot, quickly drafted a somewhat of a map, compiled it and...
. (totall bummer)
I fiddled with folders, mapcycle, hammer configurations, but I just don't see the root of the problem. Though I remember I had something similiar many years ago with source, though I may be wrong.
code
** Executing...
** Command: Change Directory
** Parameters: F:\Games\Steam\SteamApps\******\counter-strike
** Executing...
** Command: Copy File
** Parameters: "F:\Games\Steam\SteamApps\common\Half-Life SDK\Map Files\DM_TREMOR.map" "F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR.map"
** Executing...
** Command: F:\Games\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\qcsg.exe
** Parameters: "F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \games\steam\steamapps\******\counter-strike\cstrike\de_storm.wad
Using WAD File: \games\steam\steamapps\******\counter-strike\cstrike\prodigy.wad
Using WAD File: \games\steam\steamapps\******\counter-strike\cstrike\torntextures.wad
0 seconds elapsed
** Executing...
** Command: F:\Games\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\qbsp2.exe
** Parameters: "F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR.prt
0 seconds elapsed
** Executing...
** Command: F:\Games\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\vis.exe
** Parameters: -fast "F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
fastvis = true
4 thread(s)
319 portalleafs
925 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 142
visdatasize:13063 compressed from 12760
1.0 seconds elapsed
** Executing...
** Command: F:\Games\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\qrad.exe
** Parameters: "F:\Games\Steam\SteamApps\******\counter-strike\cstrike\maps\DM_TREMOR"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
4 threads
[Reading texlights from 'F:\Games\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\lights.rad']
[1 texlights parsed from 'F:\Games\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\lights.rad']
2192 faces
228375 square feet [32886086.00 square inches]
17913 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (1)
visibility matrix: 19.1 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (2)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (1)
transfer lists: 44.3 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(22669, 30602, 34015)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3%)
planes 1670/32767 33400/655340 ( 5.1%)
vertexes 2744/65535 32928/786420 ( 4.2%)
nodes 599/32767 14376/786408 ( 1.8%)
texinfos 46/8192 1840/327680 ( 0.6%)
faces 2192/65535 43840/1310700 ( 3.3%)
clipnodes 1932/32767 15456/262136 ( 5.9%)
leaves 320/8192 8960/229376 ( 3.9%)
marksurfaces 2428/65535 4856/131070 ( 3.7%)
surfedges 10132/512000 40528/2048000 ( 2.0%)
edges 5122/256000 20488/1024000 ( 2.0%)
texdata [variable] 400/2097152 ( 0.0%)
lightdata [variable] 739593/2097152 (35.3%)
visdata [variable] 13063/2097152 ( 0.6%)
entdata [variable] 1515/131072 ( 1.2%)
=== Total BSP file data space used: 971307 bytes ===
5 seconds elapsed
** Executing...
** Command: F:\Games\Steam\STEAMA~1\******\COUNTE~2\hl.exe
** Parameters: +map "DM_TREMOR"
Also, there's a bsp file of the map for you to check. Maybe it supposed not to work: