Lotsa Questions

Lotsa Questions

Hammer Mapping — Page [1]
dumbo

2009 Dec 17 • 3
1. How do you make the round end if a player reaches a certain point? And make the rest of the players die too. (eg. in zm_boatescape)

2. How do you make wind that pushes players?

3. How do you make a wall that can only be seen through one side? (eg. you can see through the wall on the left side, but on the right side it appears to be a solid wall)

4. Who can show me how to create a vehicle properly? I want to know the positions of the stop1 and stop2.(eg. is stop 1 at the front of the vehicle, or behind?)

5. Is it possible to create a floating box?
I think you owe me money.
 
 
 
≡ 2009 Dec 17 at 13:35 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
2. You would make a brush where you want the people to feel like they're getting pushed and tie it to the entity func_push.

3. On the one side [see through] you can put the null texture [in zhlt.wad], but be careful 'bad' things could happen.

4. I have a link for that let me find it.

5. What do you mean 'floating?'
 
 
 
≡ 2009 Dec 17 at 14:05 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
1. Make a trigger_multiple where you want that area to be and cover the rest of the map with trigger_hurt with a lot of damage. Then make the trigger_mutliple target the trigger_hurt.
3. http://countermap2.com/Tutorials/tutorial9e43.html?id=25
4. http://countermap2.com/Tutorials/tutorial5255.html?id=9
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Dec 17 at 14:59 UTC — Ed. 2009 Dec 17 at 15:00 UTC
dumbo

2009 Dec 17 • 3
By floating i mean like a box or crate floating in water, not sinking into the water.

6. How do you make a sliding door?

7. How do you make a sliding door that will snap shut and kill the person thats walking in between? (eg. something like the mousetrap in de_rats)
I think you owe me money.
 
 
 
≡ 2009 Dec 18 at 02:06 UTC — Ed. 2009 Dec 18 at 02:28 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
dumbo said:
By floating i mean like a box or crate floating in water, not sinking into the water.

6. How do you make a sliding door?

7. How do you make a sliding door that will snap shut and kill the person thats walking in between? (eg. something like the mousetrap in de_rats)


6. make your brush tie it to func_door


7. set the 'time before close' to 1 [i'm not sure if it accepts doubles or floats] and there is somethin like 'damage if blocked' set that to the amount of hp you want to deduct from the person if they get caught by the door
 
 
 
≡ 2009 Dec 18 at 02:48 UTC
EMO_with_AWP

2008 Mar 24 • 192
6. Func_door. Set the little compos looking thing to the direction you want your door to slide (or up or down).

ty for post count
 
 
 
≡ 2009 Dec 18 at 03:19 UTC
dumbo

2009 Dec 17 • 3
7. Is it possible to make a trigger_multiple at the door that will cause the door to slam shut on the person?

5. So anyone knows how to make a box float on water?

Thanx alot for your help so far.
I think you owe me money.
 
 
 
≡ 2009 Dec 18 at 06:06 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
dumbo said:
7. Is it possible to make a trigger_multiple at the door that will cause the door to slam shut on the person?

5. So anyone knows how to make a box float on water?

Thanx alot for your help so far.

7. Yes, just make a trigger_multiple there and make it target the door.

5. So, if you just make a normal brush, it doesn't float?
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Dec 18 at 09:36 UTC
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