Lotsa Questions

Lotsa Questions

Hammer Mapping — Page [1]
dumbo

2009 Dec 17 • 3
1. How do you make the round end if a player reaches a certain point? And make the rest of the players die too. (eg. in zm_boatescape)

2. How do you make wind that pushes players?

3. How do you make a wall that can only be seen through one side? (eg. you can see through the wall on the left side, but on the right side it appears to be a solid wall)

4. Who can show me how to create a vehicle properly? I want to know the positions of the stop1 and stop2.(eg. is stop 1 at the front of the vehicle, or behind?)

5. Is it possible to create a floating box?
I think you owe me money.
 
 
 
2009 Dec 17 at 13:35 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
2. You would make a brush where you want the people to feel like they're getting pushed and tie it to the entity func_push.

3. On the one side [see through] you can put the null texture [in zhlt.wad], but be careful 'bad' things could happen.

4. I have a link for that let me find it.

5. What do you mean 'floating?'
 
 
 
2009 Dec 17 at 14:05 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
1. Make a trigger_multiple where you want that area to be and cover the rest of the map with trigger_hurt with a lot of damage. Then make the trigger_mutliple target the trigger_hurt.
3. http://countermap2.com/Tutorials/tutorial9e43.html?id=25
4. http://countermap2.com/Tutorials/tutorial5255.html?id=9
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 17 at 14:59 UTC — Ed. 2009 Dec 17 at 15:00 UTC
dumbo

2009 Dec 17 • 3
By floating i mean like a box or crate floating in water, not sinking into the water.

6. How do you make a sliding door?

7. How do you make a sliding door that will snap shut and kill the person thats walking in between? (eg. something like the mousetrap in de_rats)
I think you owe me money.
 
 
 
2009 Dec 18 at 02:06 UTC — Ed. 2009 Dec 18 at 02:28 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
dumbo said:
By floating i mean like a box or crate floating in water, not sinking into the water.

6. How do you make a sliding door?

7. How do you make a sliding door that will snap shut and kill the person thats walking in between? (eg. something like the mousetrap in de_rats)


6. make your brush tie it to func_door


7. set the 'time before close' to 1 [i'm not sure if it accepts doubles or floats] and there is somethin like 'damage if blocked' set that to the amount of hp you want to deduct from the person if they get caught by the door
 
 
 
2009 Dec 18 at 02:48 UTC
EMO_with_AWP

2008 Mar 24 • 192
6. Func_door. Set the little compos looking thing to the direction you want your door to slide (or up or down).

ty for post count
 
 
 
2009 Dec 18 at 03:19 UTC
dumbo

2009 Dec 17 • 3
7. Is it possible to make a trigger_multiple at the door that will cause the door to slam shut on the person?

5. So anyone knows how to make a box float on water?

Thanx alot for your help so far.
I think you owe me money.
 
 
 
2009 Dec 18 at 06:06 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
dumbo said:
7. Is it possible to make a trigger_multiple at the door that will cause the door to slam shut on the person?

5. So anyone knows how to make a box float on water?

Thanx alot for your help so far.

7. Yes, just make a trigger_multiple there and make it target the door.

5. So, if you just make a normal brush, it doesn't float?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 18 at 09:36 UTC
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