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Slackiller/tommy14 said: Lightmap for Texture aaatrigger too large [11x32=352 luxels]; cannot exceed 324.
Most probably your .rmf, your .map or .bsp has been corrupted in some way. AAAtrigger textures are treated special, and should have a special lightstyle of 255, which means "no light data" = RAD is supposed to ignore them. If AAAtrigger is going through RAD, something is wrong, most probably corruption. (BTW: a luxel is short for "luminosity pixel" -- it's a fancier name for a light sample.)
This is all I can find... First time I see this.
...and that's the bottom line because Mate de Vita said so.
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2010 Feb 28 at 09:39 UTC
— Ed. 2010 Feb 28 at 09:40 UTC
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