Lightmap

Lightmap

Hammer Mapping — Page [1]
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
When I run my map I get this 'Fatal' error msg:

Lightmap for texture too large (25x25= 625 luxels); cannot exceed 324.



What the hell?
 
 
 
2010 Feb 28 at 00:15 PST — Ed. 2010 Feb 28 at 00:15 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Slackiller/tommy14 said:
Lightmap for Texture aaatrigger too large [11x32=352 luxels]; cannot exceed 324.
Most probably your .rmf, your .map or .bsp has been corrupted in some way. AAAtrigger textures are treated special, and should have a special lightstyle of 255, which means "no light data" = RAD is supposed to ignore them. If AAAtrigger is going through RAD, something is wrong, most probably corruption. (BTW: a luxel is short for "luminosity pixel" -- it's a fancier name for a light sample.)

This is all I can find... First time I see this.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Feb 28 at 01:39 PST — Ed. 2010 Feb 28 at 01:40 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
It had something to do with my aaatrigger brush. After switching from software mode to direct 3d (or was it d3d to software?) I got a bad surface extents error. Deleted the brush problem solved. Also, I VM'd it, probably the cause of the error(s).
 
 
 
2010 Feb 28 at 14:07 PST
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