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Hey all. I've been working on my new (and first) map recently (been up 2 nights in a row without a wink of sleep haha) and i got done doing all of the brushes/WAD's/textures etc. Then I added the characters starting points and the lights then I went to compile. I'm getting this error:
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-378, 281, 58)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-378, 281, 58)
Warning: === LEAK in hull 2 ===
Entity light @ ( 196, 346, 95)
Warning: === LEAK in hull 3 ===
Entity light @ (-126,-138, 95)
2.95 seconds elapsed
I didn't add the entire thing, that seems to be the most important part but I know what it means. I went back onto Hammer and I looked at the lights and player start up points. They aren't in the wall or anything that I could see.
I also moved the light sources around a little bit, deleted them entirely and tried re-adding, and adjusting the brightness of them. Obviously, none of those options worked. There is only 1 light that works in my entire map.
The second problem is that not all of the brushes are loading. For instance, I have some cabinets and things in the middle of the room, but when I try to play the map, they don't load.
Third problem that is probably caused by a problem stated above is that the HUD isn't displaying anything. Weapons and health aren't being displayed and I can't turn the flashlight on.
More help (this forum has helped me a great deal already) would be very appreciated. Thanks!
***EDIT***
I tried to add some lights around the light that is causing trouble like
x x x
x L x
x x x
x being the new lights and L being the light that is causing trouble based on the compile error log. However, when I add those lights it seems that another random light messes up and causes an error. Help?
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