Leaks

Leaks

Hammer Mapping — Page [1]
Haplo
2008 Oct 19 • 1
when i try to run the .bat file, i get a leak. the .log file says that my leaks are the spawn places and lightbulbs.. how can i place spawns and lightbulbs without having leaks in them?

and can i light up my map in another way than crating bulbs all over the map?
 
 
 
2008 Oct 19 at 10:05 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
The entities mentioned are just the point-entities that are nearest the leak.(this is relative, the entities still could be very far from the actual leak)

To find a leak easier, start up Hammer with your map, goto "Map"--->"Load Pointfile" and load the .lin-file with the same name as your map. Then you see a line, follow it to find where the leak is, and seal the leak.
QUACK! QUACK!
 
 
 
2008 Oct 19 at 11:18 UTC — Ed. 2008 Oct 19 at 11:18 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Haplo said:
and can i light up my map in another way than crating bulbs all over the map?

You can make use of the light_env lighting where the light comes from the sky, the sky being a texture you choose. If you Google it, or search this forum for it, there are many web tutorials on how to do it (and well).
 
 
 
2008 Oct 19 at 13:01 UTC
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