Is there a timing entity?

Is there a timing entity?

Hammer Mapping — Page [1]
turnip1

2009 Jan 20 • 139
Hey like the other truck I was wondering if there is a certain entity for a timer with a beginning and an end or if that is just a plugin? I understand there are textures for it and such but yeah.

EDIT: I wouldn't happen to be trigger_counter would it?
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Jun 15 at 16:49 PDT — Ed. 2009 Jun 15 at 17:42 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
turnip1 said:
Hey like the other truck I was wondering if there is a certain entity for a timer with a beginning and an end or if that is just a plugin? I understand there are textures for it and such but yeah.

EDIT: I wouldn't happen to be trigger_counter would it?

trigger_counter counts how many times it's been triggered, it's a part of the setup. So lets name it 'counter'.
The other part can be e.g. a func_train (with 2 path_corners) that needs exactly 1 second to get from one path_corner to the other. Lets call it 'train'.
Then in the properties of both of the path_corners you set the Fire on pass to 'counter'.

Now you make a button that triggers 'train' (this is the button that starts the timer).
Now in the trigger_counter's properties set the Count before activation to the desired number of seconds and set the target to whatever you want to happen when the timer reaches 0.

If you want your timer to be visible, there are some ways you can do it but I'm in school right now so I'm a little short on time. So maybe later.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 16 at 00:24 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
What exactly are you trying to do?
QUACK! QUACK!
 
 
 
2009 Jun 16 at 01:02 PDT
turnip1

2009 Jan 20 • 139
I am trying to make a counter that say if you pressed your use button on it and then you ran and pressed another button it would tell you how long it took.
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Jun 16 at 15:07 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Use the timecounter: http://www.superjer.com/forum/timecounter.php
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2009 Jun 17 at 01:26 PDT
turnip1

2009 Jan 20 • 139
It says there are no entities tied to it.
there is supposed to be an entity tied to it correct? Also I believe i am missing some important entities is there a file i can import to hammer to get those?
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Jun 17 at 09:30 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
turnip1 said:
It says there are no entities tied to it.
there is supposed to be an entity tied to it correct? Also I believe i am missing some important entities is there a file i can import to hammer to get those?

Do you maybe have Group ignore turned on (check if the ig at the top of the hammer windown is pressed)?
All the entities you need should be in the expert.fgd.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 17 at 11:55 PDT — Ed. 2009 Jun 17 at 11:55 PDT
turnip1

2009 Jan 20 • 139
Sorry was on vacation...

Anyways No that doesnt work either the only things that have entities are the paths.
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Jun 22 at 14:33 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
What do you see when going "Map" ---> "Entity report..."?
QUACK! QUACK!
 
 
 
2009 Jun 22 at 14:52 PDT
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