How to make a bombsite?

How to make a bombsite?

Hammer Mapping — Page [1]
Curz-
2011 Feb 2 • 39
Hello again :D

I need to know how to make a bombsite.
Do i have to select entity and then bomb_target and place it on the ground ?
But does that mean that the terrorists can only plant exactly on the litte pink box(the entity) ? Or it has some kind of a radius?
Explain please :D
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 6 at 12:08 UTC — Ed. 2011 Feb 6 at 12:08 UTC
Curz-
2011 Feb 2 • 39
Curz- said:
Hello again :D

I need to know how to make a bombsite.
Do i have to select entity and then bomb_target and place it on the ground ?
But does that mean that the terrorists can only plant exactly on the litte pink box(the entity) ? Or it has some kind of a radius?
Explain please :D


Or do i have do create a func_bomb_target on the ground ?
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 6 at 13:01 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Make a brush over the area where you want the bomb target to be.
Texture it with AAATRIGGER.
Select it and press ctrl+t.
Select func_bomb_target from the list.

The point entity info_bomb_target makes the area around it (forgot the radius) a bomb target, but you can't control the size of the area.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2011 Feb 6 at 13:18 UTC — Ed. 2011 Feb 6 at 13:19 UTC
Curz-
2011 Feb 2 • 39
Mate de Vita said:
Make a brush over the area where you want the bomb target to be.
Texture it with AAATRIGGER.
Select it and press ctrl+t.
Select func_bomb_target from the list.

The point entity info_bomb_target makes the area around it (forgot the radius) a bomb target, but you can't control the size of the area.


Okay, thanks:)
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 6 at 14:09 UTC
Curz-
2011 Feb 2 • 39
Curz- said:
Mate de Vita said:
Make a brush over the area where you want the bomb target to be.
Texture it with AAATRIGGER.
Select it and press ctrl+t.
Select func_bomb_target from the list.

The point entity info_bomb_target makes the area around it (forgot the radius) a bomb target, but you can't control the size of the area.


Okay, thanks:)


Okay but the AAATRIGGER is pink. How it will look in the game ?
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 6 at 14:10 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Curz- said:

Okay but the AAATRIGGER is pink. How it will look in the game ?


Why not compile the map and look for yourself? (It will be invisible in-game.)
QUACK! QUACK!
 
 
 
2011 Feb 6 at 14:39 UTC
Curz-
2011 Feb 2 • 39
Killer-Duck said:
Curz- said:

Okay but the AAATRIGGER is pink. How it will look in the game ?


Why not compile the map and look for yourself? (It will be invisible in-game.)


Ok .
Life is like a farm, you take one wrong step and you're in deep shit.

***
I am not English.
 
 
 
2011 Feb 6 at 15:46 UTC
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