how to create a mine?

how to create a mine?

Hammer Mapping — Page [1]
HipHopVzla

2009 Jul 19 • 19
I would like to create a mine for my map and I do not know how they can help? :S
 
 
 
2009 Aug 3 at 01:30 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Two ways:

a) If you want the mine to be visible:
Make the mine and tie it to func_breakable. In flags check Pressure.
You can put a large number in the Strength field if you don't want the mine to explode when shot.
Now write a number in the Explode magnitude field (the higher the number, the bigger the explosion).

b) If you don't want your mine to be visible (underground mine):

Make a trigger_multiple somewhere on the ground (when the player touches the trigger_multiple the mine will go boom). In the target field write 'exp'.
Then make an env_explosion a little above the ground and name it 'exp'. Set the magnitude to any number you want (again, a higher number means a bigger explosion).

(you could also just use method a for this one and make the func_breakable invisible but then the player would be lifted a bit right before the explosion because he would step on the invisible mine that's supposed to be underground)
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Aug 3 at 11:08 UTC — Ed. 2009 Aug 3 at 11:09 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
If you're going to cross-post, at least provide links to the other forum-posts so people dont waste time answering questions that might have already been answered by someone else.

http://www.chatbear.com/unity2/12/620,1249263287,17874/1079448?v=flatold
QUACK! QUACK!
 
 
 
2009 Aug 3 at 13:02 UTC — Ed. 2009 Aug 3 at 13:16 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Aug 3 at 13:15 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Down Rodeo said:
When I first saw this, I thought "coal?"

+1
QUACK! QUACK!
 
 
 
2009 Aug 3 at 13:15 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Oh yeah, wait, the trigger_multiple method won't work well because the mine won't disappear after it explodes. You could use a trigger_relay and a multisource though to make it work properly. I think.

Coal?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Aug 3 at 13:56 UTC — Ed. 2009 Aug 3 at 13:57 UTC
HipHopVzla

2009 Jul 19 • 19
Thanks i served the method one with the texture {invisible fx amount 255 xD!
 
 
 
2009 Aug 3 at 18:15 UTC
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