How to add trees and vehicles?

How to add trees and vehicles?

Hammer Mapping — Page 1 [2] 3
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Let me get crafty then I will help you.
 
 
 
2009 Dec 7 at 19:59 UTC
AntonFifty

2009 Feb 10 • 96
thanks a lot, mate
 
 
 
2009 Dec 7 at 20:06 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
here


I only 'clipped' the truck. Use the same method for the others.
And your models must be in the models folder of cstrike.
 
 
 
2009 Dec 7 at 21:38 UTC
Sloth

2008 May 18 • 543
sprinkles said:
here


I only 'raped' the truck. Use the same method for the others.
And your models must be in the models folder of cstrike.

 
 
 
2009 Dec 7 at 21:42 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sloth said:
sprinkles said:
here


I only 'raped' the truck. Use the same method for the others.
And your models must be in the models folder of cstrike.




ha ha. fucker.
 
 
 
2009 Dec 7 at 21:44 UTC
Sloth

2008 May 18 • 543
sprinkles said:
Sloth said:
sprinkles said:
here


I only 'raped' the truck. Use the same method for the others.
And your models must be in the models folder of cstrike.




ha ha. Clipper.

 
 
 
2009 Dec 7 at 21:49 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sloth said:
sprinkles said:
Sloth said:
sprinkles said:
here


I only 'raped' the truck. Use the same method for the others.
And your models must be in the models folder of cstrike.




ha ha. dizkreuk.




You're right.
 
 
 
2009 Dec 7 at 21:52 UTC
Sloth

2008 May 18 • 543
sprinkles said:
Sloth said:
sprinkles said:
Sloth said:
sprinkles said:
here


I only 'raped' the truck. Use the same method for the others.
And your models must be in the models folder of cstrike.




ha ha. dizkreuk.




You're left.

 
 
 
2009 Dec 7 at 21:54 UTC
AntonFifty

2009 Feb 10 • 96
I'm sorry, but i still get the models as some little pink dots in the map.
I have no way to know how tall they will be, or if they will be touching anything around because of the small size of the dot.
This is how i see it:
http://img704.imageshack.us/img704/5595/utennavn.png


Is there anyway so that I could see the acutall tree on VHE?
Like i can when i use prefabs, and not models ?
 
 
 
2009 Dec 8 at 19:28 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
AntonFifty said:
I'm sorry, but i still get the models as some little pink dots in the map.
I have no way to know how tall they will be, or if they will be touching anything around because of the small size of the dot.
This is how i see it:
http://img704.imageshack.us/img704/5595/utennavn.png


Is there anyway so that I could see the acutall tree on VHE?
Like i can when i use prefabs, and not models ?



If you have version 1.5

But you have to put the exact file path [in the options thing]
like C:\program files\this\here\now\
[you will have to get really close to see it
then you can make it how you want it

but to compile it you have to put it back to the
models/*.mdl
[where * is the name of your model.]
and it will stay in the position you put it in
 
 
 
2009 Dec 8 at 19:53 UTC
AntonFifty

2009 Feb 10 • 96
yeah, ive made the path correctly but still cant see anything other then a pink dot.
Is there anyway i could see it as the real size how it wil be after compiling ?
 
 
 
2009 Dec 8 at 20:55 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
what fgd's do you have?
 
 
 
2009 Dec 8 at 21:03 UTC
AntonFifty

2009 Feb 10 • 96
halflife.fgd
 
 
 
2009 Dec 8 at 21:30 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Do you have hammer 3.5?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 8 at 21:31 UTC
AntonFifty

2009 Feb 10 • 96
yes
 
 
 
2009 Dec 8 at 21:35 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
AntonFifty said:
halflife.fgd


You need

jrkookid said:
Q: Where is halflife-cs.fgd

It is in a sub-folder of the folder where Hammer is installed. It should be something like this:

C:\Program Files\Valve Hammer Editor\fgd\Counter-Strike\

Unless you told it to install somewhere else.


A lot of mappers don't like the original fgd because it doesn't allow you to build a lot of cool things. If you'd like, you can download the CS Expert FGD which is much cooler and even has some bug fixes:

http://www.superjer.com/files/cs-fgd-xp_8u.zip

Unzip everything to your Hammer/fgd/counter-strike folder. Then tell Hammer to use the new FGD (Tools->Options->Game Configurations->Game Data Files box).

 
 
 
2009 Dec 8 at 22:24 UTC
AntonFifty

2009 Feb 10 • 96
tried that too, still no change
 
 
 
2009 Dec 9 at 07:57 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
What entity did you use to insert the model and what did you write in the Path property field?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 9 at 15:38 UTC
AntonFifty

2009 Feb 10 • 96
cycle_sprite and the path to the .mdl
 
 
 
2009 Dec 9 at 16:25 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
AntonFifty said:
path to the .mdl

Can you copy exactly what you wrote there? The path has to be relative.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 9 at 17:56 UTC
AntonFifty

2009 Feb 10 • 96
C:\Users\Anton\Desktop\Valve Hammer Editor\models\trees\tree0.mdl

Could you post a picture of an example on how its supposed to look like ?
 
 
 
2009 Dec 10 at 12:21 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
AntonFifty said:
C:\Users\Anton\Desktop\Valve Hammer Editor\models\trees\tree0.mdl

Could you post a picture of an example on how its supposed to look like ?

Try changing that into just models\trees\tree0.mdl
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 10 at 12:51 UTC
AntonFifty

2009 Feb 10 • 96
still no changes, just the pink dot.
Mind posting a picture of how its supposed to look ?
 
 
 
2009 Dec 10 at 13:02 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
From afar ::

From close up ::
 
 
 
2009 Dec 10 at 17:51 UTC
AntonFifty

2009 Feb 10 • 96
ahh ;S
How come it aint working for me then ;S
 
 
 
2009 Dec 10 at 18:08 UTC
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