the_cloud_system said:
how about that glass?
Just make the brush and texture it with any glass texture (there are quite a few). For that matter you can texture it with any texture but it will look a bit strange.
Then tie it to func_breakable (if you want the glass to break) or func_wall (if you want it to be bulletproof).
Then set the Render Mode to Texture and FX Amount to something 60-100ish.
the_cloud_system said:
i dont have this thing called sky
Tools->Options->Textures in Hammer and see if you have zhlt.wad on the list.
If you don't, get it there.
If you do, on the right side of the hammer window there's a Texture group part. Press browse there, make sure the 'Only used textures' is NOT checked and then under filter write sky.
the_cloud_system said:
this is my idea
i have buttons on the ct side about half way threw that spins the whole t side
OK... Good for you. Was this a question?
the_cloud_system said:
so how can i make that button nonspamable "30 sec apart"
You want the button to be unpressable for 30 seconds after you press it? Then you have to set the 'Delay before reset' property to 30.
the_cloud_system said:
when i make the water transparent is is sopost to look not trasparent in hammer
Nothing looks transparent in hammer as far as I know if that's what you're asking.
the_cloud_system said:
can one button do 2 things
Yes, you can either name both targets the same or you can use a multimanager.
the_cloud_system said:
what can i do to make the floor break when a persons on it
Make it a func_breakable, in flags check Pressure.
the_cloud_system said:
how do i make like a convare belt so the afk gets killd "pushed off to die"
Maybe I could decipher this if I tried really hard but I'm not going to.
the_cloud_system said:
and the glass thing one way...
Glass that you can only see through from one side?
Here's a tutorial on that.
...and that's the bottom line because Mate de Vita said so.