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Hammer Mapping — Page [1]
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
ok how to make

the sky

the water

and the telaport
I drink to forget but I always remember.
 
 
 
2009 Jun 25 at 03:43 UTC — Ed. 2009 Jun 25 at 03:45 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
the_cloud_system said:
the sky

Make the skybox (like this), then texture it with the Sky texture.
the_cloud_system said:
the water

Make the brush, then texture it with a texture that begins with !.
If you want, you can turn it into a func_water, which will offer you some more options.
the_cloud_system said:
and the telaport

Why would you misspell teleport!? The pronunciation isn't even the same!

Anyway, make a brush, texture it with AAATRIGGER, tie it to trigger_teleport, then make an info_teleport_destination where you want your player to be teleported to.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 25 at 08:18 UTC — Ed. 2009 Jun 25 at 08:19 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
ok

galss

wheres the sky txtures
I drink to forget but I always remember.
 
 
 
2009 Jun 25 at 16:16 UTC — Ed. 2009 Jun 25 at 17:00 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
the_cloud_system said:
galss

I'm not going to answer that until you spell it properly Not to mention make it a proper question.

the_cloud_system said:
Where's the sky texture?

It's in zhlt.wad
It has a weird name for a sky texture. It's called Sky -__-
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 25 at 19:57 UTC — Ed. 2009 Jun 25 at 19:57 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
how about that glass?

i dont have this thing called sky
I drink to forget but I always remember.
 
 
 
2009 Jun 25 at 23:16 UTC — Ed. 2009 Jun 25 at 23:17 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
this is my idea
i have buttons on the ct side about half way threw that spins the whole t side

so how can i make that button nonspamable "30 sec apart"

when i make the water transparent is is sopost to look not trasparent in hammer

can one button do 2 things

what can i do to make the floor break when a persons on it

how do i make like a convare belt so the afk gets killd
"pushed off to die"

and the glass thing one way...
I drink to forget but I always remember.
 
 
 
2009 Jun 26 at 04:15 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
the_cloud_system said:
how about that glass?

Just make the brush and texture it with any glass texture (there are quite a few). For that matter you can texture it with any texture but it will look a bit strange.
Then tie it to func_breakable (if you want the glass to break) or func_wall (if you want it to be bulletproof).
Then set the Render Mode to Texture and FX Amount to something 60-100ish.

the_cloud_system said:
i dont have this thing called sky

Tools->Options->Textures in Hammer and see if you have zhlt.wad on the list.
If you don't, get it there.
If you do, on the right side of the hammer window there's a Texture group part. Press browse there, make sure the 'Only used textures' is NOT checked and then under filter write sky.

the_cloud_system said:
this is my idea
i have buttons on the ct side about half way threw that spins the whole t side

OK... Good for you. Was this a question?

the_cloud_system said:
so how can i make that button nonspamable "30 sec apart"

You want the button to be unpressable for 30 seconds after you press it? Then you have to set the 'Delay before reset' property to 30.

the_cloud_system said:
when i make the water transparent is is sopost to look not trasparent in hammer

Nothing looks transparent in hammer as far as I know if that's what you're asking.

the_cloud_system said:
can one button do 2 things

Yes, you can either name both targets the same or you can use a multimanager.

the_cloud_system said:
what can i do to make the floor break when a persons on it

Make it a func_breakable, in flags check Pressure.

the_cloud_system said:
how do i make like a convare belt so the afk gets killd "pushed off to die"

Maybe I could decipher this if I tried really hard but I'm not going to.

the_cloud_system said:
and the glass thing one way...

Glass that you can only see through from one side? Here's a tutorial on that.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 26 at 13:34 UTC — Ed. 2009 Jun 26 at 13:35 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Jun 26 at 16:21 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Mate de Vita said:
Tools->Options->Textures in Hammer and see if you have zhlt.wad on the list.
If you don't, get it there.

...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 26 at 17:50 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
how do i make light_envirment light everey thing

lol sorrey mate i found it then i dleated my post ^_^
I drink to forget but I always remember.
 
 
 
2009 Jun 26 at 17:54 UTC — Ed. 2009 Jun 26 at 17:57 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
how do i make func_rotating work to go clockwise and how to trigger it


info_teleport_destination am i going to wright it from scrach
I drink to forget but I always remember.
 
 
 
2009 Jun 26 at 18:07 UTC — Ed. 2009 Jun 26 at 18:18 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
the_cloud_system said:
how do i make light_envirment light everey thing

Just make the sky across the whole map and put 1 light_environment environment anywhere in the map.

the_cloud_system said:
how do i make func_rotating work to go clockwise

If it goes counter-clockwise normally then just check the Reverse direction flag.

the_cloud_system said:
and how to trigger it

Just give it a name and then target it with e.g. func_button.

the_cloud_system said:
info_teleport_destination am i going to wright it from scrach

What?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 26 at 19:33 UTC — Ed. 2009 Jun 26 at 19:33 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
info_teleport_destination where is it
I drink to forget but I always remember.
 
 
 
2009 Jun 26 at 21:41 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
info_teleport_destination where is it
I drink to forget but I always remember.
 
 
 
2009 Jun 26 at 21:42 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
It should be in the point entity list (like light, info_player_start etc.).
If it's not there, download and set up the expert.fgd from here.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jun 27 at 08:21 UTC
EMO_with_AWP

2008 Mar 24 • 192
Mate de Vita said:
It should be in the point entity list (like light, info_player_start etc.).
If it's not there, download and set up the expert.fgd from here.


To save him from asking even more questions, you need to execute the .fgd file. Go to Tools>Options>Game Configurations tab> and click Add. Then select the .fgd file.

By the way I like your spelling.
 
 
 
2009 Jun 28 at 05:41 UTC — Ed. 2009 Jun 28 at 05:45 UTC
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