Func_train...

Func_train...

Hammer Mapping — Page [1]
turnip1

2009 Jan 20 • 139
So i am making this map with a func_train well actually im am just making a map with a bunch of funcs and other sorts of cool things to get the hang of them, (I am using func_train not func_tracktrain)so i am using path_corner but when i load the map it has moved to the path_corner but i didn't see it move and its speed is only 64 units per second so there is no way i wouldn't be able to see it moving. I also tried putting in a button to see if i could make it so it doesn't start there and i could activate it myself but that didn't work either got any suggestions?
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Apr 9 at 16:35 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
The func_train will be automatically placed to the place where its first stop is (you set the first stop in func_train's properties). Its center will line up with the path_corner that's set as the first stop.

If you want it to move between two destinations, you have to make 2 path_corners. It will then (when triggered) go directly from the path corner that it's currently at to the one set as the 'next stop' in path_corner's properties.

So if you have a func_train and two path_corners (c1 and c2). You set c1 as the first stop in func_train's properties. Then you set c2 as the 'next stop' in c1's properties. Now when you activate the func_train, it will travel directly from c1 to c2 (the center will again be aligned with c2).
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Apr 9 at 16:39 UTC — Ed. 2009 Apr 9 at 16:43 UTC
turnip1

2009 Jan 20 • 139
ok thanks a lot i wil try this
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Apr 9 at 16:53 UTC
turnip1

2009 Jan 20 • 139
Ok so i got the func train to work but say i have 4 sets of 2 trains and i want them each set to come together at the same time by one button how is this done? or can it even be done?


phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Apr 10 at 04:18 UTC — Ed. 2009 Apr 10 at 04:24 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Just make all 8 func_trains and make the path_corners for each one (one where you want it to start and the other where you want it to finish). Then call all the func_trains e.g. 'train'. Now make a button and target 'train' with it.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Apr 10 at 11:32 UTC
turnip1

2009 Jan 20 • 139
Ok so i did that and when i go to test it nothing is there for some reason. Will this happen if i did something wrong? Like not even the brushes are there and you can walk where they should be.


Nevermind im a fool looking it over i totally forgot to put the first target
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Apr 10 at 13:11 UTC — Ed. 2009 Apr 10 at 13:18 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Check if the 'Invisible' property is set to yes. In some FGDs it is by default. If it is, set it to no.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Apr 10 at 13:18 UTC — Ed. 2009 Apr 10 at 13:20 UTC
turnip1

2009 Jan 20 • 139
Ok I fixed the trains but now there is the problem of the overwhelmingness of all the different rotating funcs say i just wanted to make some plats spin in a circle or spin (from the center without moving) around like a loop? which func do i use?
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Apr 10 at 14:36 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
func_rotating if you want anything to move in circles (whether around its own center or around something else). If you want it to just rotate in place, make an origin brush (normal brush with ORIGIN texture - won't be visible ingame) in the middle of the brush. And then you need to tie both (the brush and the origin brush) to the same func_rotating.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Apr 10 at 15:59 UTC
turnip1

2009 Jan 20 • 139
Ok i got that much figured out but what do i put the rotations into to make it turn i have tried a few different various things in some different places and i couldnt get it say i wanted the block to turn in circles is it x or y? and are the numbers in degrees?
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Apr 10 at 20:12 UTC
turnip1

2009 Jan 20 • 139
So i picked an angle randomly and the thin g just didnt stop spinning... it just span... and span... and span some more for about 15 minutes then i gave up.
phoenix_r said:
Hey guyz u liek mai new SIG?!
 
 
 
2009 Apr 10 at 21:00 UTC
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