func_breakable

func_breakable

Hammer Mapping — Page [1]
DoNe1
2010 Nov 9 • 3
When i put func_breakable in the map it's always a little darker(it's the same texture) and then it's easy to spot

How do i fix this?
 
 
 
2010 Nov 9 at 13:22 UTC — Ed. 2010 Nov 9 at 13:23 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Try making the floor there from more separate brushes of the same size as the func_breakable.
The problem is that hlrad doesn't properly calculate the lighting for various areas of a single brush.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Nov 9 at 13:31 UTC — Ed. 2010 Nov 9 at 13:31 UTC
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