Followed steps but counter-strike didn't open

Followed steps but counter-strike didn't open

Hammer Mapping — Page [1]
improvements
2009 Jan 21 • 31
ok i followed all the steps now, and it said when i push a button CS will open but, it didn't open. I did not have an .err file this time. what went wrong?

Does this hammer work for Condtion zero?

Edit: the cmd window says at the bottom
The system cannot find the path specified
0 files copied
Press any key to contiune. . .
 
 
 
2009 Jan 21 at 21:18 UTC — Ed. 2009 Jan 21 at 21:21 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
improvements said:
ok i followed all the steps now, and it said when i push a button CS will open but, it didn't open. I did not have an .err file this time. what went wrong?

Does this hammer work for Condtion zero?

Edit: the cmd window says at the bottom
The system cannot find the path specified
0 files copied
Press any key to contiune. . .

post full compile log (the contents of the file mitch.log - or whatever your mapname is.log).
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 21 at 21:22 UTC
improvements
2009 Jan 21 • 31
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures mitch
Entering mitch.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Using Wadfile: \valve\condition zero\cstrike\cstrike.wad
- Contains 4 used textures, 100.00 percent of map (123 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.13 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp mitch

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'mitch.prt'
0.05 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis mitch
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad mitch

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


24 faces
Create Patches : 320 base patches
0 opaque faces
4778 square feet [688128.00 square inches]
1 direct lights

BuildFacelights:
(0.02 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.03 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 84992 : 84.99k transfers
Indices : 2112 : 2.06k bytes
Data : 339968 : 332.00k bytes
GatherLight:
(0.02 seconds)
FinalLightFace:
(0.05 seconds)
0.22 seconds elapsed

----- END hlrad -----
 
 
 
2009 Jan 21 at 21:23 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
hmm... nothing seems wrong with it...
could you post the contents of your new bat file please?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 21 at 21:26 UTC
improvements
2009 Jan 21 • 31
@echo off
hlcsg -nowadtextures mitch
hlbsp mitch
hlvis mitch
hlrad mitch
copy mitch.bsp "C:\Steam\SteamApps\EMAIL\counter-strike\cstrike\maps"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map mitch
 
 
 
2009 Jan 21 at 21:26 UTC
improvements
2009 Jan 21 • 31
any ideas?
 
 
 
2009 Jan 21 at 21:32 UTC
improvements
2009 Jan 21 • 31
If you can think of what's wrong just post it thanks.
 
 
 
2009 Jan 21 at 21:44 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
You waited like 20 minutes. Christ. We're not on all the time you know... Like I said in another truck, check your paths.
 
 
 
2009 Jan 21 at 22:23 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
This map is to be played in Condition Zero? If so, I think you need to change -applaunch 10 into -applaunch 80
QUACK! QUACK!
 
 
 
2009 Jan 22 at 06:22 UTC
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