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Create a brush and cover it with a glass-looking texture. Turn the brush into func_wall, set "Render Mode" to "Texture" and set "FX Amount" to e.g. 100 (FX Amount controls the transparency of the glass)
If you want the glass to be breakable turn the brush into func_breakable instead and use the same settings as I wrote above for the func_wall.
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2009 Jan 8 at 12:35 UTC
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