ERROR

ERROR

Hammer Mapping — Page [1]
Nyska1
2008 Aug 2 • 10
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures snipe1
Entering snipe1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Error: Could not open wad file \my stuff\cs 1.6\counter strike 1.6 reloaded\cstrike\cs_dust.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \my stuff\cs 1.6\counter strike 1.6 reloaded\cstrike\cstrike.wad


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp snipe1
>> There was a problem compiling the map.
>> Check the file snipe1.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis snipe1
>> There was a problem compiling the map.
>> Check the file snipe1.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad snipe1
>> There was a problem compiling the map.
>> Check the file snipe1.log for the cause.

----- END hlrad -----





Anyone know how to fix?

 
 
 
2008 Aug 4 at 03:17 PDT — Ed. 2008 Aug 4 at 03:43 PDT
the_cloud_system
polly pushy pants

2008 Aug 1 • 3080
-6 ₧
Howto Fix: Make sure the wad's listed in the level editor actually all exist or got the file rong
I drink to forget but I always remember.
 
 
 
2008 Aug 4 at 04:27 PDT
EMO_with_AWP

2008 Mar 23 • 192
1) Make sure your .map file, and all of the .WAD texture files included in your map are located on the same hard drive.

2) Make sure you did not delete/rename/move or do anything to the .WAD texture files that could make them unable for.

These are links to the same error topics.

http://www.superjer.com/forum/complying.php

http://www.superjer.com/forum/got_a_problem_when_compiling.php
 
 
 
2008 Aug 4 at 16:34 PDT — Ed. 2008 Aug 4 at 16:43 PDT
Nyska1
2008 Aug 2 • 10
Oh my zhlt along with the .map is in C drive, and counter strike is in the E drive, so I'll try putting everything in E :)
 
 
 
2008 Aug 5 at 00:07 PDT
EMO_with_AWP

2008 Mar 23 • 192
if the WADs you used are in your E: drive and your compiling tools, and your .map file is in the C: drive that will probley fix it :)
 
 
 
2008 Aug 5 at 18:59 PDT
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