dark room

dark room

Hammer Mapping — Page [1]
painkiller^^
2010 Jan 12 • 6
so how to make dark room or so, like a cave... that is dark.
I put 1 light entity at center but there is still everywhere light... @#$%
So plz help me :((((
 
 
 
2010 May 22 at 10:34 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
a) You have a leak and thus a fullbright map.
b) You put the light entity in a place where its rays reach the cave as well.
c) You're not running hlrad.

Post compile log.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 May 22 at 10:48 UTC — Ed. 2010 May 22 at 10:50 UTC
painkiller^^
2010 Jan 12 • 6
Mate de Vita said:
a) You have a leak and thus a fullbright map.
b) You put the light entity in a place where its rays reach the cave as well.
c) You're not running hlrad.

Post compile log.


where i can find compile log? its a leak problem, just can't figure out where is leak... :S
 
 
 
2010 May 22 at 11:30 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
painkiller^^ said:
Mate de Vita said:
a) You have a leak and thus a fullbright map.
b) You put the light entity in a place where its rays reach the cave as well.
c) You're not running hlrad.

Post compile log.


where i can find compile log? its a leak problem, just can't figure out where is leak... :S

There is a post in the FAQ on how to plug a leak.
The compile log can be found in your zhlt folder, it should be called mapname.log
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 May 22 at 12:14 UTC — Ed. 2010 May 22 at 12:14 UTC
painkiller^^
2010 Jan 12 • 6
Mate de Vita said:
painkiller^^ said:
Mate de Vita said:
a) You have a leak and thus a fullbright map.
b) You put the light entity in a place where its rays reach the cave as well.
c) You're not running hlrad.

Post compile log.


where i can find compile log? its a leak problem, just can't figure out where is leak... :S

There is a post in the FAQ on how to plug a leak.
The compile log can be found in your zhlt folder, it should be called mapname.log


umm....
look at here:

impossible to have so many leaks man !

and about log, cant found it, here is what i have in folder:

:(
 
 
 
2010 May 22 at 12:32 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
painkiller^^ said:
umm....
look at here:

impossible to have so many leaks man !

Are you sure you don't have even the tiniest little hole where two outer walls meet? If you've checked, upload your map to speedyshare or somewhere and let me take a look at it.

painkiller^^ said:
and about log, cant found it, here is what i have in folder:

:(

Hmm... there should also be a log file there. I'd guess that windows recognizes the .log extension and hides it (if you have this setting on). In that case the compile log would be that text document called simply catpee
If not, post what the .err file says.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 May 22 at 18:50 UTC — Ed. 2010 May 22 at 18:52 UTC
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