|
For H/W try to use "powers of two", eg: 16, 32, 64, 128, 256. (examples of texture sizes: 64*64, 32*32, 128*32, 16*32, 256*128 etc.)
Don't make them larger than 256*256 though.
IIRC, it's not possible to make custom decals so you will have to do a texture instead.
|
|
|
|
≡
|
2011 Jan 20 at 08:44 UTC
— Ed. 2011 Jan 20 at 08:51 UTC
|
|