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 Every time i try to compile my map a bunch of files appear in my zhlt folder and at the end of the command promt it sais: 
 copying 1file(s) press eny key to contine.....
 
 but when i press eny key the promt closes and nothing happens 
 my map name is My-map1 and this is what i have in my My-map1.bat file:
 
 @echo off
 hlcsg -nowadtextures My-map1
 hlbsp My-map1
 hlvis My-map1
 hlrad My-map1
 copy My-map1.bsp "C:\Program Files\Valve\Steam\SteamApps\stelios102\counter-strike source\cstrike\maps"
 pause
 "C:\Program Files\Valve\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map My-map1.map
 
 and this is in my logs:
 
 
 hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlcsg -----
 Command line: hlcsg -nowadtextures My-map1 
 Entering My-map1.map
 
 Current hlcsg Settings
 Name                 |  Setting  |  Default
 ---------------------|-----------|-------------------------
 threads               [       2 ] [  Varies ]
 verbose               [     off ] [     off ]
 log                   [      on ] [      on ]
 developer             [       0 ] [       0 ]
 chart                 [     off ] [     off ]
 estimate              [     off ] [     off ]
 max texture memory    [ 4194304 ] [ 4194304 ]
 priority              [  Normal ] [  Normal ]
 
 noclip                [     off ] [     off ]
 null texture stripping[      on ] [      on ]
 clipnode economy mode [      on ] [      on ]
 onlyents              [     off ] [     off ]
 wadtextures           [     off ] [      on ]
 skyclip               [      on ] [      on ]
 hullfile              [    None ] [    None ]
 min surface area      [   0.500 ] [   0.500 ]
 brush union threshold [   0.000 ] [   0.000 ]
 
 Using mapfile wad configuration
 Wadinclude list :
 [zhlt.wad]
 
 0 brushes (totalling 0 sides) discarded from clipping hulls
 CreateBrush:
  (0.02 seconds)
 SetModelCenters:
  (0.00 seconds)
 CSGBrush:
  (0.02 seconds)
 
 Using Wadfile: \program files\valve hammer editor\fgd\counter-strike\cstrike.wad
  - Contains 1 used texture, 100.00 percent of map (123 textures in wad)
 
 Texture usage is at 0.02 mb (of 4.00 mb MAX)
 0.05 seconds elapsed
 
 -----   END   hlcsg -----
 
 
 
 hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlbsp -----
 Command line: hlbsp My-map1 
 
 Current hlbsp Settings
 Name               |  Setting  |  Default
 -------------------|-----------|-------------------------
 threads             [       2 ] [  Varies ]
 verbose             [     off ] [     off ]
 log                 [      on ] [      on ]
 developer           [       0 ] [       0 ]
 chart               [     off ] [     off ]
 estimate            [     off ] [     off ]
 max texture memory  [ 4194304 ] [ 4194304 ]
 priority            [  Normal ] [  Normal ]
 
 noclip              [     off ] [     off ]
 nofill              [     off ] [     off ]
 null tex. stripping [      on ] [      on ]
 notjunc             [     off ] [     off ]
 subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
 max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)
 
 
 BSP generation successful, writing portal file 'My-map1.prt'
 0.03 seconds elapsed
 
 -----   END   hlbsp -----
 
 
 
 hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlvis -----
 Command line: hlvis My-map1 
    1 portalleafs
    0 numportals
 
 -= Current hlvis Settings =-
 Name               |  Setting  |  Default
 -------------------|-----------|-------------------------
 threads             [       2 ] [  Varies ]
 verbose             [     off ] [     off ]
 log                 [      on ] [      on ]
 developer           [       0 ] [       0 ]
 chart               [     off ] [     off ]
 estimate            [     off ] [     off ]
 max texture memory  [ 4194304 ] [ 4194304 ]
 max vis distance    [       0 ] [       0 ]
 priority            [  Normal ] [  Normal ]
 
 fast vis            [     off ] [     off ]
 full vis            [     off ] [     off ]
 
 
 BasePortalVis:
  (0.00 seconds)
 LeafThread:
  (0.00 seconds)
 average leafs visible: 1
 g_visdatasize:3  compressed from 1
 0.02 seconds elapsed
 
 -----   END   hlvis -----
 
 
 
 hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlrad -----
 Command line: hlrad My-map1 
 
 -= Current hlrad Settings =-
 Name                | Setting             | Default
 --------------------|---------------------|-------------------------
 threads              [                 2 ] [            Varies ]
 verbose              [               off ] [               off ]
 log                  [                on ] [                on ]
 developer            [                 0 ] [                 0 ]
 chart                [               off ] [               off ]
 estimate             [               off ] [               off ]
 max texture memory   [           4194304 ] [           4194304 ]
 priority             [            Normal ] [            Normal ]
 
 vismatrix algorithm  [          Original ] [          Original ]
 oversampling (-extra)[               off ] [               off ]
 bounces              [                 1 ] [                 1 ]
 ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
 maximum light        [           255.000 ] [           256.000 ]
 circus mode          [               off ] [               off ]
 
 smoothing threshold  [            50.000 ] [            50.000 ]
 direct threshold     [            25.000 ] [            25.000 ]
 direct light scale   [             2.000 ] [             2.000 ]
 coring threshold     [             1.000 ] [             1.000 ]
 patch interpolation  [                on ] [                on ]
 
 texscale             [                on ] [                on ]
 patch subdividing    [                on ] [                on ]
 chop value           [            64.000 ] [            64.000 ]
 texchop value        [            32.000 ] [            32.000 ]
 
 global fade          [             1.000 ] [             1.000 ]
 global falloff       [                 2 ] [                 2 ]
 global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
 global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
 global light scale   [             1.000 ] [             1.000 ]
 global sky diffusion [             1.000 ] [             1.000 ]
 
 opaque entities      [                on ] [                on ]
 sky lighting fix     [                on ] [                on ]
 incremental          [               off ] [               off ]
 dump                 [               off ] [               off ]
 
 colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
 monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
 softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
 diffuse hack         [                on ] [                on ]
 spotlight points     [                on ] [                on ]
 
 custom shadows with bounce light
                      [               off ] [               off ]
 rgb transfers        [               off ] [               off ]
 
 
 16 faces
 Create Patches : 152 base patches
 0 opaque faces
 2903 square feet [418058.00 square inches]
 1 direct lights
 
 BuildFacelights:
  (0.08 seconds)
 visibility matrix   :   0.0 megs
 BuildVisLeafs:
  (0.00 seconds)
 MakeScales:
  (0.02 seconds)
 SwapTransfers:
  (0.00 seconds)
 Transfer Lists :       17696 :   17.70k transfers
        Indices :         960 bytes
           Data :       70784 :   69.13k bytes
 GatherLight:
  (0.00 seconds)
 FinalLightFace:
  (0.03 seconds)
 0.16 seconds elapsed
 
 -----   END   hlrad -----
 
 
 Can some one help me plzz?
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 2008 Jul 7 at 22:37 UTC
  
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