Check for problems that dont fix themselves

Check for problems that dont fix themselves

Hammer Mapping — Page [1]
Mnc

2009 Feb 19 • 21
the title could speak for itself, but i will explain;


useally you press "fix all" right? well most of time anyways, i myself try find the problem before resolving to it, this time i resolved to that option so.. when i press fix all, i check did they go away, no, still gives me the same errors.

compiling the map crashes, got all vis,rad,csg,bsp ON while compiling, even when its "not responding" on taskmaster, i end hlrad and hlvis as i assume its not doing anything else than beeing dead, the compiling comes to end tho in hammer. Ingame it looks like this:

so it didnt do .rad or .vis, but its somehow playable. and thats about how big the map is, as in no, its not big.. not @ all grr

what can i do? had this nonable to fix all problems on another maps also.
Vi0C ingame
 
 
 
2009 Mar 12 at 17:07 PDT — Ed. 2009 Mar 12 at 17:19 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Select an "...is empty"-error and press the "Go to error"-button then press the Delete-key on your keyboard. Bring up the error-report and repeat until they're all gone.

Don't terminate the compile tools. They're just working hard, let them do their job. Some maps can take hours to compile.
QUACK! QUACK!
 
 
 
2009 Mar 13 at 00:10 PDT — Ed. 2009 Mar 13 at 00:11 PDT
Mnc

2009 Feb 19 • 21
all my problems were found in prefab i downloaded, deleted them from my map and started working again, thanks (and waiting while compiling did work too)
Vi0C ingame
 
 
 
2009 Mar 13 at 05:50 PDT — Ed. 2009 Mar 13 at 05:50 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Even if it says not responding while you're compiling, let the compile run. It doesn't mean that the tools aren't doing their job, it just means they're doing it so intensely that they cannot respond to Windows' nudges.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 14 at 03:18 PDT — Ed. 2009 Mar 14 at 03:18 PDT
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