A few questions

A few questions

Hammer Mapping — Page [1]
leif92
2009 Sep 18 • 15
Hi, just want to ask a few questions

1. How can I make my own skybox, want to make me a mario skybox since can't find anyone and just look to stupid on a mario map with a normal sky box :P

2. How can I make a wall I can shoot and throw nades true but dont run true it?

3. Can you turn teleports On and Off?

4. How can I can se the water from the sides? When I create it and dont got any object around it its invisible and can just se the texture from the top, not from the sides if you understand me.
Think it would been cool for portals.

5. Do you know of any programs so I can open .bsp files. No dont to steal their map, but maby how they have made some of the advance things on their map, that I dont have a clue to make my self.

6. How can I import my own sounds to valve hammer?

Everything if for Valve Hammer Editor 3.4 SDK
 
 
 
2009 Sep 23 at 08:54 PDT — Ed. 2009 Sep 23 at 08:57 PDT
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Quote:
5. Do you know of any programs so I can open .bsp files. No dont to steal their map, but maby how they have made some of the advance things on their map, that I dont have a clue to make my self.

BSP2Map http://www.filefront.com/2142249/Bsp2map/

Quote:
6. How can I import my own sounds to valve hammer?

make an entity ambiance generic in the <b>path</b> input box [in properties] type ambiance/*.wav [where * is the name of your music]
Notes ::
1] your music/sound must be in the following format
wav 8 bit mono 11025 hz pcm and less than 3 mins
2] your file must be in the valve\sound\ambiance folder

if you do not have the proper format http://www.audiotool.net/EaseAudioConverter/index.htm [30 day trial]
it has all the options required to make you sound work
if you need to cut your music down to size then http://audacity.sourceforge.net/ [free]
as for the others im not too sure
but i will look around and try to help you
 
 
 
2009 Sep 24 at 11:06 PDT
leif92
2009 Sep 18 • 15
Thanks alot so far
 
 
 
2009 Sep 24 at 13:07 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
1. http://www.chatbear.com/unity2/9/501,1239326276,26804/1078151/0#6

2. CLIP-brush. (Brush covered completely with the CLIP-texture)

5. Why not just ask on this forum how to make it?
QUACK! QUACK!
 
 
 
2009 Sep 24 at 13:47 PDT — Ed. 2009 Sep 24 at 13:48 PDT
leif92
2009 Sep 18 • 15
Killer-Duck said:
1. http://www.chatbear.com/unity2/9/501,1239326276,26804/1078151/0#6

2. CLIP-brush. (Brush covered completely with the CLIP-texture)

5. Why not just ask on this forum how to make it?


2. How do I make a clip brush?

5. When I'm in mapping mode I would like find out fast how to make things
 
 
 
2009 Sep 24 at 14:31 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
leif92 said:
2. How do I make a clip brush?

Like KD said, just make a normal brush and texture it with the CLIP texture.
leif92 said:
5. When I'm in mapping mode I would like find out fast how to make things

Well, decompiling the map will often produce something that will take longer for you to decipher than it would to get the answer here.

leif92 said:
1. How can I make my own skybox, want to make me a mario skybox since can't find anyone and just look to stupid on a mario map with a normal sky box :P

This:
superjer said:
You want to make your own skybox?
http://www.planetside.co.uk/terragen/

Or you just want a standard night-time one?
In Hammer, got to Map->Map Properties... and set environment map to "night" or another valid skybox name. Here are some CS sky names:

2desert
desert
backalley
badlands
blue
city1
cliff
cx
de_storm
Des
doom1
DrkG
dusk
forest
green
grnplsnt
hav
morningdew
office
show
showlake_
tornsky
TrainYard
tsccity_


leif92 said:
3. Can you turn teleports On and Off?

Yes, just make a button (or whatever you want) and name it e.g. 'button', then in the trigger_teleport write 'button' in the Master field.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Sep 25 at 04:19 PDT — Ed. 2009 Sep 25 at 04:19 PDT
leif92
2009 Sep 18 • 15
So I can only make invisible walls that I can shoot and cast nades true but not run true?
 
 
 
2009 Sep 25 at 05:47 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
You can make a textured func_illusionary over it.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Sep 25 at 06:06 PDT
ReviveJer
2009 Nov 27 • 11
Truck revived.
Reviving old trucks is my profession.
 
 
 
2009 Nov 28 at 00:02 PST
Page [1]