SearchSearchPosts written by w0000000t:User
i find the title and the post to be two different things.
if you dont want to have steam opened when the compiling is finish then simply remove that part. @echo off hlcsg -nowadtextures mapname hlbsp mapname hlvis mapname hlrad mapname copy mapname.bsp "C:\Steam\SteamApps\EMAIL\counter-strike\cstrike\maps" pause i removed the last line. and you should edit path btw. User
If Steam opens up, then the compiling is finito.
User
Ok. I've made my texture and saved it in a .wad, but how do i import it to teh hammer?
User
Thanks! Found it! :)
I'll post the link here, just incase someone who reads this thread needs it. http://www.superjer.com/files/wally_155b.exe Time to test texture making. :) User
All the mirror's for the latest version of Wally are not working. Anyone know where I can get it? :)
User
Ok, I get it now. Thanks! :)
Well I am only using one texture (cstrike_cr2pln) from cstrike.wad in my first map, which is in the making now. Now I want to take that texture add some text, and make a new texture which I can brush at one location of the map. The problem is I don't know how to do that. Help? :) Anyways once I am done doing that I guess I am supposed to use -nowadtextures mapname. I guess it doesn't really matter in my case, but if I understood you correctly that command only integrates the textures used in a map and integrates it, not the whole .wad file. So this would be important if I had taken ten textures from ten different .wad's. Thanks again! :) User
Thanks again for the replies. :)
Ok, I decided that I will make a texture instead of writing with brushes, because you said it was possible to integrate the .wad file into the .bsp. :) Don't really know how to make textures and http://www.telefragged.com/wally/ is slow as hell, so I guess I will wait a while. Anyways I have a question meantime, why should I use -nowadtextures mapname instead of -wadinclude wadname mapname? I don't see the point in integrating the cstrike.wad into the .bsp file, this would just make the .bsp file so much larger than required. Or am I wrong? I am sure you have an answer. Thanks in advance. :) User
Thanks! :)
I figured out how to do it now, and it works! :) I spawned several times as both T and CT, and everytime I was looking in the correct direction. :) However, when I tested with some bots it didn't seem to work, but I soon understood that they had quick movements in the beginning of each round during freeze time. So it seems like my main issue has been solved. Thanks a lot to both of you! :) Now, can someone help me with my second question? :) I want to be able to write something on a wall of the map, or use an image. Thanks in advance! :) Edit: I noticed another thread while waiting for an answer. http://www.superjer.com/forum/how_do_i_make_an_image_into_a_texture.php This is almost what I want to do, but I don't want an additional .wad file to go with my map. I want my map to be stand alone, if you get my flow. So I want to get some text into the map without making it a must to have an additional file. Only the map file required. I am looking for some text on the wall like shown on the screenshot from de_dust2. http://dump.no/files/2d49105d52df/1.jpg Hopefully making a .wad is not required for this. Can someone help? :) User
Thanks for the fast reply. :)
I still don't get it though. I tried to right click a T spawn block, when it was highlighted red, but it didn't work. I also tried for CT. See link for image: http://dump.no/files/b5dd13f0fc16/1.jpg Sorry. :) Edit: Typo. User
Hello! I'm new! :)
I just completed my first map, no major problems. :) The only problem is that the T's are spawning and looking in the wrong direction. They should look the other way, when they spawn. No problem for CT. I have no clue how to fix that though, so I was hoping that someone here can help. :) I am talking about the same problem that awp_map has, but awp_map_fair does not have, if you get what I am saying. Another question I have is, how can I write something on the wall or how can I use an image on a specific wall? Thanks in advance! :) |