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Posts written by racsO:



User
Back on topic. I changed a lot of brushes to func_wall and the map compiled in under 40 minutes. I didn't use the -fast thing.

Not sure if that's the thing that helped, but thanks.
User
sin said:
so like a mature person google "leaf thread takes too long" and see what comes up for you.

Try googling that yourself. Nothing related to compiling a CS map comes up.

sin said:
he shouldn't be a little kid spamming forums every single problem he has, google.com for a change.

Uh.. This is the only thread I've made in this forum in like 2 years. Looking at past threads, I see that you've made at least 5 threads recently. Hypocrite or just troll?
User
AMD Athlon Dual Core (2.3 GHz)
3 GB of RAM.

The map is complicated, but quite small. What does -fast do? Why would changing brushes to func_wall help?
User
Ok, like 9 hours later it still doesn't even say 10% complete or anything. It has been using 80-95% cpu, but no progress? My computer doesn't hibernate or sleep so the program should have been running with no problems.
User
I'm starting to think that it will never compile. It has been stuck on "LeafThread" of the compiling process for about 30 minutes now without it saying how much percent done it is. I'm not sure what LeafThread even is. The map is very complex with a lot of small shapes and vertex manipulation. Is there anything I can do to make this run faster or start running at all? Maybe a hlvis command I can add?

http://gyazo.com/e325eb7e7582d61d7062bbfefda293dc

Meanwhile, I'll leave my computer on overnight, we'll see what happens.